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Rapporter et problem med oversettelse
What's the difference? Why would a fifteen year old game, a twelve year old game, and a dud suddenly get ports?
You can emulate them right now. It's all you've got.
It's all we've got right now, but emulation can be tricky to get working right and PC versions tend to have better mod support anyway. Personally, I can do without Sonic Boom, but PC ports of New Sonic and World Adventure 360 are welcome. Colors as well just for the hell of it, if only for mods. We have the others and most of them are even older than the ones in the thread title so there's absolutely no excuse not to have them. I also just said that World Adventure doesn't emulate right as it doesn't detect controller input, despite running on the same emulator as 2006.
The emulators are only a temporary solution, like Null DC was for SA1 until I could find Dreamcast Conversion and Retranslated for the PC one.
No it doesn't.
() It lacks the werehog which I actually enjoyed
()There are no HUB worlds, another one of my absolute favourite things about Unleashed
()There's no story, which is one of the main reasons why I loved Unleashed so much
()No Eggmanland, one of the best final levels of any Sonic game
()No missions, which actually aren't awful
()No medals or other collectibles
()Some assets are replaced with Generations assets
Besides, the XBOX 360 version is playable through backwards compatibility on XBOX One, and the PS3 version is available as a digital download on the PS3 online store.
The 2006 one has the same problems, though 2006's sidequests were actually bad save maybe one or two max, and while it had the hub worlds, the generations ones were even emptier than the actual game. The Crisis City one was just them reusing Shadow's Iblis tornado section.
And World Adventure on Xbone is how I can even play it at all, as I have a PAL Xbox 360 and my copy is NTSC-J.
Sonic does not need collectibles, complicated stories or hub worlds to begin with, Colours knew that and it was fine.
Optional collectibles such as vinyls, tapes and art books are good additions, and the story is actually straightforward and simple with some dark twists at the end which is more or less what I expect from a Sonic game. Plus, the story at least felt like a player driven story so even as barebones as it may be, it felt immersive like I was part of Sonic's world.
Also, to those that think Eggmanland is an awful stage on the PS3/360, it's even worse on the PS2 and Wii versions - that version of Eggmanland, I kid you not, made you replay the exact same stage twice! Once for the main mission and another for a mandatory time trial mission that cannot be skipped.
Also Eggmanland on the PS2 separated the night and day stages at least because the pace of the X360 ver is not balanced well
That may be true, but at least on PS3/360 you're only required to play Eggmanland once with no missions afterwards. In fact, I'd say the pacing is also worse on PS2/Wii as there's only one daytime Eggmanland level with three missions following it, one of which is a time trial of the exact same stage you played already, and five night-time levels.
I'd take one 30 minute long level with both styles of play seamlessly integrated into each other over 8 or 10 shorter levels that are much less interesting overall and/or are essentially recycled content.
Really a PC port of these games wouldn't require specifications like that, if your PC can handle Generations then you're good. But for the emulators it needs to handle Red Dead Redemption 2 and even if it does, the games are not in a playable state on the emulators at the moment.
It isn't very demanding.
For MGS4, I am interested in what specs you have.
Anyway, you tell people to just emulate but don't think everyone owns a PC good enough for X360/PS3 emulation, maybe their PC's can't even handle SotC on RPCS3 but a PC port of Unleashed would work fine on low-end PC's if they can handle Generations in 60fps.
Also Unleashed is not in a playable state, it's prone to crashes, specs are irrelevant in that case.