BATTLETECH
nyanko 2018년 4월 23일 오후 2시 09분
Why can't we manually shutdown our own mechs?
I was thinking it could be a nice strategy to shutdown a mec so it's not visible on enemy radars. Why is it not possible in the game? Would be an interesting risk vs reward strategy.
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Wantoomany 2018년 4월 23일 오후 2시 15분 
Radar doesnt really care if your mech is on or off. It's still going to detect you because you are a giant hulking machine. Case in point, not all vehicles have fusion engines, and your lance will have no problem detecting them.

JC 2018년 4월 23일 오후 2시 18분 
Wantoomany님이 먼저 게시:
Radar doesnt really care if your mech is on or off. It's still going to detect you because you are a giant hulking machine. Case in point, not all vehicles have fusion engines, and your lance will have no problem detecting them.


that is actually a think in BT, you are need to have a BAP to detect shutdown mechs. Is that not in this game?
Chrome_34_FastBoi 2018년 4월 23일 오후 2시 19분 
This can be easily moded into the game.
Kel'Ithra 2018년 4월 23일 오후 2시 19분 
Shuting down engines is/was a valid ambush strat in btech. Since your not dtectable without BAP or Line of sight.
Snazzy Dragon 2018년 4월 23일 오후 2시 21분 
It's not in the game for now, HBS is likely going to expand on the ECM and BAP/information warfare in general later on.
RJM 2018년 4월 23일 오후 2시 23분 
This game has been desinged to make Battletech accessible to novices. If everyone is eager for more I'm sure DLC or Battletech 2 will have the breathing space to add in more desired features.
Magni 2018년 4월 23일 오후 2시 24분 
Being shut down can make a Mech hader to detect with magnetic anomaly sensors, but that's only going to work in environments with a lot of clutter. Without ECM present, you're still going to get detected under most circumstances other than a fight in an urban environment.
Deranged Duck 2018년 4월 23일 오후 2시 24분 
Snazzy Dragon님이 먼저 게시:
It's not in the game for now, HBS is likely going to expand on the ECM and BAP/information warfare in general later on.
that does seem to be HBS's mo, get the basics in there first and then build upon them.
Deranged Duck 님이 마지막으로 수정; 2018년 4월 23일 오후 2시 25분
Kel'Ithra 2018년 4월 23일 오후 2시 30분 
Ninja-SMG님이 먼저 게시:
Snazzy Dragon님이 먼저 게시:
It's not in the game for now, HBS is likely going to expand on the ECM and BAP/information warfare in general later on.
that does seem to be HBS's mo, get the basics in there first and then build upon them.

Well T1 had no Bap or Ecm so expansion might expand on it as lost tech loot.
Draeger MD 2018년 4월 23일 오후 2시 52분 
Game is set in 3025, so no Beagle Active Probe available (was rediscovered in 3045)
ImHelping 2018년 4월 23일 오후 3시 25분 
"Why can't we enable called headshots against our mechs on demand? My old TT/MW pro strats are IRONCLAD in a new ruleset!"
ImHelping 님이 마지막으로 수정; 2018년 4월 23일 오후 3시 34분
Sticky Wicket 2018년 4월 23일 오후 3시 29분 
In the Mechwarrior games shutting down your mech was a valid tactic.

I also hope for electronics warfare to make it into the game later. The Raven is one of my fave mechs. :)
Sticky Wicket 님이 마지막으로 수정; 2018년 4월 23일 오후 3시 30분
JC 2018년 4월 23일 오후 3시 45분 
Draeger MD님이 먼저 게시:
Game is set in 3025, so no Beagle Active Probe available (was rediscovered in 3045)


I did not know that.. So even better. You would not know where the mech was for even better ambushes!
ImHelping 2018년 4월 23일 오후 3시 51분 
Real talk about the Raven though. The Devs are holding it back for, in short, "They still haven't worked out how to make ECM actually interesting and fun".
Sticky Wicket 2018년 4월 23일 오후 3시 55분 
ImHelping님이 먼저 게시:
Real talk about the Raven though. The Devs are holding it back for, in short, "They still haven't worked out how to make ECM actually interesting and fun".

As fas as I'm aware (so Iv'e been told by others) the Raven didn't have ECM at this time; or certainly not very effective, so it can only come in later on anyway if it is to stay true to canon.

Being able to scramble enemy sensors and targeting systems would make for some interesting tactics imo. (It was fun in mech Commander).
Sticky Wicket 님이 마지막으로 수정; 2018년 4월 23일 오후 3시 56분
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