BATTLETECH

BATTLETECH

View Stats:
nzguzzi Nov 29, 2018 @ 1:54am
Hatchetman is Ratchitman
This guy blows.
What is the point of this useless mech?
No support mounts....
A melee mech with no support mounts.
Yeah good luck running up to that 100T King Crab m8, you go hard...
Heres a butter knife, now go take out that machine gun post....
Back bench this worthless pile of junk or redesign it. He got no place in this game and can stay at home playing cards with Cacada at the losers table.
< >
Showing 1-15 of 67 comments
titanopteryx Nov 29, 2018 @ 2:29am 
I put 1 stability damage arm mod on this mech and his stability damage was at 85. How much stability damage knocks something down? If I had more of the arm mod with more +'s then this guy could probably knock down a mech every hit.
nzguzzi Nov 29, 2018 @ 2:37am 
Originally posted by titanopteryx:
I put 1 stability damage arm mod on this mech and his stability damage was at 85. How much stability damage knocks something down? If I had more of the arm mod with more +'s then this guy could probably knock down a mech every hit.

Honestly I couldnt do anything with this guy.
The 15, 10 and 60 melee damage will fit on his arms. so thats 85+70 with his axe for a total of 195 melee damage, but against a 100T, it could work but hed be a sitting duck going in. Hatchet needs those support slots or higher movement because a Grasshopper can easily get over 210 melee damage with 2x +60damage melee mods and support weapons.
Shame we cant put his hatchet onto a Grasshopper which is a true melee mech.
This guy was made wrong if you ask me, doesnt need much to be viable but at the moment, hes not even a one trick pony, hes a dead donkey with an axe.
https://steamcommunity.com/sharedfiles/filedetails/?id=1577544718
Last edited by nzguzzi; Nov 29, 2018 @ 3:14am
titanopteryx Nov 29, 2018 @ 2:53am 
Well at least he's probably good at stomping on vehicles?
nzguzzi Nov 29, 2018 @ 3:10am 
Originally posted by titanopteryx:
Well at least he's probably good at stomping on vehicles?
Any mech is insta kill on stomp unless they miss Vs vehicles.
titanopteryx Nov 29, 2018 @ 3:16am 
Originally posted by nzguzzi:
Originally posted by titanopteryx:
Well at least he's probably good at stomping on vehicles?
Any mech is insta kill on stomp unless they miss Vs vehicles.

Some light mechs can't. Like that light mech you start the campaign with. I'm pretty sure at some point I stomped a vehicle with it and it lived. I might be remembering wrong though. Or maybe I did miss.
Tiberius Nov 29, 2018 @ 5:04am 
I don't remember the hatchetman ever being a good - it was just the cool factor of have a big axe.
The Wolf Steel Nov 29, 2018 @ 5:55am 
Hatchetman and Crab are real weak in this. Hunchback easily out-performs both of them in either variant mode, and now that we can get Exchangers easily a disco-hunchie makes both of these look like terrible choices. Dragon and Grasshopper already do the melee niche better than Hatchetman too, so there's almost no reason to even keep a Hatchet in a bay.
Entrails Nov 29, 2018 @ 6:52am 
Yeah the mission where you first get to play with the Hatchetman is a joke. You are supposed to demonstrate his capabilities. But three lances of enemy mechs are gunning for him, which means you have to protect the ♥♥♥♥ out of him. Which means no melee and keeping him at a distance.
Boomer_8086 Nov 29, 2018 @ 7:15am 
I like the Hatchetman. Try using it in multiplayer. 110 points of melee damage is no joke. Neither is jumping behind an enemy and unloading with the ac10 and 2 medium lasers. The first game I played with it, Blockade got 2 kills. And if you are playing a larger game, pair it up with the Grasshopper. They can try to shoot the weaker Hatchetman, but the Grasshopper is not one to be ignored. They go for the Grasshopper and the Hatchetman swings and causes limbs and torsos to fall off. The most important thing to remember is to not just headlong rush into the enemy with it. It will get torn to pieces. I also happen to like the retractable axe for his animation, it was a nice touch.
Trentscousin Nov 29, 2018 @ 7:17am 
IF..................................................................IF.......................................IF.....................You could put that Hatchet on ANOTHER MECH............and it would auto Scale in size and damage.............................THEN..........you would have something ULTRACOOL.

Just my opinion though........

I mod the game to take off the rough edges..........................

I would mod real life (RL) if somehow I could......



The Devs need to be more helpful in this aspect (not actual mechs) but ways for lay players to even more surgically adjust their gaming experience.(In singleplayer/skirmish games).


Kind Regards,
Last edited by Trentscousin; Nov 29, 2018 @ 7:18am
Pode Nov 29, 2018 @ 7:27am 
Hatchetman is a more mobile Urbie and should be used as such. Use terrain and buildings to avoid LOS, then jump out and smash lights and mediums. The hatchet makes melee smashing possible, the AC10 is for long range. It's an ambush predator, it can't afford to be seen.
Trentscousin Nov 29, 2018 @ 7:28am 
There is no hiding from missles.
Pode Nov 29, 2018 @ 7:30am 
There is if no one can see you. You really have to commit to the whole hiding thing, you can't half ass it by only hiding from some of the enemy.
Brughe Nov 29, 2018 @ 7:30am 
If this Hatchetman is the equivalent of the ones from classic Battletech, then one of the problems now is that it is designed for tighter, urban environments or ambush tactics and has never done well on the open plains. And currently, there are no real urban environments....and most maps are pretty open with no real ability to hide and ambush.
Brughe Nov 29, 2018 @ 7:32am 
Originally posted by Pode:
Hatchetman is a more mobile Urbie and should be used as such. Use terrain and buildings to avoid LOS, then jump out and smash lights and mediums. The hatchet makes melee smashing possible, the AC10 is for long range. It's an ambush predator, it can't afford to be seen.

Jinx.
< >
Showing 1-15 of 67 comments
Per page: 1530 50

Date Posted: Nov 29, 2018 @ 1:54am
Posts: 67