Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes they are both great items in that, but stuff having them in battletech.
batteltech is about positioning/angling and synergy with your weapons/pilots and lance, its video game adaption of the tabletop to which having all the mechwarrior equipment would be just overkill and a complete waste. the game has a good amount of things to balance already, really dont need stuff like that.
those types of items are suited to something like MWO where its real time and FPS based and you dont have a birds eye view of the location of every mech on the battlefield or infinite time to plan your strategy. strategy games should be more simplified in terms of amount of equipment etc and focus more on what the game is about, turn based strategy and positioning.
give it a month or two and im sure someone will mod it in for you.
Anyway, that's set around the same time as this game, and obviously, it took a while for that tech to disseminate. In the tabletop, AMS is not common until the time of the clan invasion. Unless you're the Comguard. They always had AMS and Double ER Ultra Pulse crap.
Forgive me for saying it, but I think you’re tainted by the abomination that is MWO.........
AMS would just reduce the volume of a missile swarm, so instead of being hit by 15 missiles, you only get hit by say 10.
ECM could be easily done by disallowing sensor locks unless inside a closer range and perhaps reducing the current identification range.
Strategy games are made better with more detail and complexity, that’s what AMS and ECM would bring, it’s not just for the player exclusively, the AI could have them too.
As it is, once you get a bigger mech, the little ones get parked
Helm. It was on Helm. :P
The Helm Memory Core was found in 3028 (3 years later)
AMS was reintroduced in 3040 (15 years later)
ECM was reintroduced in 3045 (20 years later)
The early Raven they were going to include used a primative version of the ECM which weighed 7.5 tons and took 4 critical locations and only had half the range of the los-tech ECM.
Awesome info guys, thanks. Basically it’s wait till a DLC or big update hits.
Sort of sad and happy now......I still have to stand in the rain, but so does the enemy lol.
AMS doesn't become available until 3040.
The Guardian ECM suite isn't available until 3045.
The Raven isn't available until 3048.
You're abut 20 years too early for all three of your want-list technologies. :)
The gray Death Legion discovered a Star League Library Core on the planet Helm in April of 3028. :) Grayson "Death" Carlysle, the unit's Commanding Officer, decided that instead of personally profiting fabulously by selling the data, the information was too important to Humanity as a whole, and arranged for many, many copies of the data to be dispersed all across the Inner Sphere.
You would KNOW for a fact that it was out there, and that it was active - even, roughly where it is.
But within it's area (a sphere, seven "pips" in diameter, centered on the equipped unit), you would get nothing. You wouldn't even get the current little red icons for mechs, vehicles, and turrets that are within sensor range, but outside of visual range / behind a hill / etc. Plus you couldn't sensor lock anything in that area, even if you had eyeballs on it.
Both systems are in the TT game.
The AMS would simply shoot down 2d6 (that's "two six-sided dice, rolled and added together) missiles from the first missile swarm fired at the equipped unit. The average woudl be about 7 missiles. End of effect.
The ECM would simply remove sensor-lock, and possibly conceal units within an oh-so-obvious field of effect from red-icon detection beyond visual range.
Neither would trivialize the whole "jockeying for position" aspect of BattleTech.
Edit: As far as i am informed at least.
Yeah, they're in TT, but not until about 25 years after 3025, the setting of this game.