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Really? You stomp vehicles with light mechs? That sounds exceedingly dangerous for the light since you can't do a sprint move / jump jet before the attack, and vehicles are rarely in cover. (usually on roads). So I will keep this in mind, but I've never seen that as a strategy worth emplying so far. On the other hand I will definitely stomp a bullpup or galeon that gets too close a medium / heavy.
DFA them. If you're in a bad spot, use the morale ability Vigilance. You need a specialized light mech for it with full leg armour tho. :D
Nothing funnier than DFA that breaks your own legs.
It also reminds us that Battletech is not a fictional world OF mechs and mechwarriors; it's just a world that mechs and mechwarriors exist in. You've got countless millions of regular guys and gals serving their nation-state in whatever capacity they can, doing their military duty in tanks and vehicles, hoping they can make it to retirement without getting stepped on by a three-story-tall 60-ton robot.
The lore contains a huge range of military vehicles alongside 'Mechs - including VTOLs and aerospace fighters and bombers. The factor that's never really gone into in detail is why Battlemechs (huge complicated expensive building-sized standing targets) work on the battlefield at all in any environment where there are people in fighters with the ability to mount 'Mech killing weapons. You might see how it wound work where flight was impossible because of environment.
From a theme point of view, you have to ignore this (because 'Mechs are cool), or somehow come up with your own justification - perhaps ubiquitous cheap and effective anti-aircraft munitions exist, perhaps the ability to construct electronics or anything more than primitive avionics has been lost, perhaps two hundred years ago 'Mechs had such potent ECM and electronic defences that nothing can now touch them. Aerospace assets are at least as rare as 'Mechs - more fragile, perhaps - and most planets are struggling to survive - let alone develop effective conventional air forces.
'Mechs are tools of political power as much as military power. The knights that pilot them are celebrities, engage in blood feuds, duel from time to time. By the end of the third succession war, the inner sphere is worn out by the fighting and warfare has devolved into posture, pomp and raids, rather than all-out confrontation. There's no glamour in mounting a gauss rifle on a Yellowjacket VTOL and sniping 'Mechs from miles away.
You're not really fighting armies in the game, either. Just pirate gangs, convoys and minor targets. It wouldn't make much sense that some pirate outfit hiding in the uninhabitet regions of a planet would have an air force.
(this is just my justification fo it not being included).
Areospace fighters usually contracted to company size or larger outfits.
Their pilots were expensive to contract, the fighters expensive to cover for loss.
True aerospace fighters were sort of rare commodities in the 3025 timeframe.
Similar to the TT their appearance per engagement would probably be pretty low,
(strafe, leave map, circle, enter map, strafe, etc0.
So their use within the game would be akin to trading a mech for an equivalent of an "orbital strike" form another game, every 5 rounds or so.
That's just my personal rationalization for them being absent from the game, and not based on any factual evidence.
Well there is an achievement for dying in the same DFA that kills the opposing mech. My Spider got that one quite early.
In 3025 even light mechs like the Commando could withstand multiple hits from anything smaller than the largest weapons (PPC, AC/10-20, LRM/20). A mech could simply pack on more armor and more weaponry than anything else. (This game has fudged weapon dmg and other stats to speed things up.)
Aircraft (especially aerospace fighters) weren't used against mechs b/c they were much more valuable than ground vehicles* and it took considerably more time to train someone to pilot a plane than it does to drive a tank. Thus aerospace fighters were usually used to attack non-mech units, or used in space to attack dropships; hopefully destroying all of the mechs before they could even touch down.
* Modern day comparison: Abrams tank costs approx $9M to build. F-14 Tomcat cost $38M.
Well yeah, HBS has gone with the mechs are a 100 feet tall. Compare a 80 ton Demolisher to a an 80 ton mech. The exposed surface area is so large the actuall thickness of the armour would be millimeters at best. Mechs are much stupider in execution than they are in concept.
Battletech did not release with air support. It was added later with the book Battletech Aerotech.
For some reason the name Battledroids turned me off, and I regret not picking that game up when I had the chance.