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http://www.sarna.net/wiki/JumpShip
Does anyone have any real advice for dealing with the long travel times? I have both jump drive upgrades on the Argo. Is there a way to modify game files, or a mod for this? I couldnt find anything on google.
You should be taking travel contracts and/or taking a bunch of cash-only missions to build up funds before you decide to go on a joyride halfway across the galaxy if you don't want to bleed funds anyway.
I have heard people say something about modding pilot costs downward. Don't remember if it was a mod or edits to the json files.
You could try the mod forum on paradox.
Why are you traveling that far in a single go?
(just curious. Aside from trying to reach a Flashpoint before it's timer runs out, I rarely travel more than 2 links at a time. All those missions to take & loot to gather. . . )
. . oh. Honestly, it never occurred to me to play that way. Sure, there are some planets with good shops, but I'll just fly around a circle of planets in that area (or a triangle of three planets), hitting missions on each one for loot & cash, and checking the store whenever I land there.
If your just shopping it makes no sense to waste time travelling to adjacent planets if they are abandoned or have no tags that add to shop loot spawn rates.
I'm well aware of the tags. Just never heard anyone talking about traveling months at a time to go to them.
Keep in mind that the tag/shop system was completely re-done in 1.3. It used to be that the rare useful stuff only showed up at planets with the aforementioned combination of the tags. 1.3 split it up more so you have a chance at finding cool things at more planets.
I modified these myself more to reduce idle downtime with travelling animations, but if you do decide to change these then be careful because you could ruin the financial feel/risk of excessive travel too much and lose a bit of the fun.
1. Under the Data folder, look for the simGameConstants folder and open it.
2. Backup (important to keep an original IMO) and then Edit SimGameConstants.JSON
3. Look for the following parameters
a) DefaultSystemTravelTime
b) DefaultFuelTime
c) FuelStationFuelTime
d) MaxJumpDistance
To maintain a bit of balance I tend to change it to a)3, b) 2, c) 2 d) 45
But you may prefer 60 for MaxJumpDistance; although that starts to push balance a bit too much in my experience.
Campaign is fine with any changes as you also receive the relevant mech at end.
Of course, for the kind of travel the OP is talking about (going a dozen+ systems in one trip), the engine speed upgrades won't do much. Since most of his travel time is the 3 day waits at each jump point.
What he needs, is to mod the Jump Distance so that each leg of the journey can be longer / the whole trip would be less total jumps.