Disco Elysium

Disco Elysium

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Honestly, the over fragility of the character is annoying.
It was kind of funny on the first time that my character started rambling nonstop about his lost love to the little girl outside of the bookstore, and the character end up going insane and getting me a game over.

But man, this little gag got old fast.

Oh, the girl said no to having a coffee with the character? Got insane and a game over. Oh, the character realised he probably had an uniform that got lost? Got depressed and game over. Oh, the character sitted on an uncomfortable chair? Game over. Oh, the character remembered about his lost gun and started crying? Game over.

Honestly, this is just annoying. I would really have to either search for the dialogues options on the internet and end up giving away the plot to me or abusing quicksave? That's just dumb.
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Showing 1-15 of 16 comments
Du-Vu Jan 17 @ 6:18am 
Increase your Volition and it will increase your morale -- Endurance for health. You can also use healing items (the blue and orange + buttons onscreen) in dialogue, with a brief window after you lose your last point of morale/health.

If you don't have a lot of healing items yet, just don't take options you think might trigger damage. Play cautiously, come back to those options later. And yeah, save often and in different slots, that's just part of any RPG/adventure game, especially ones that are kind of retro like this. The idea is you can also potentially try different choices when you reload, though I realize a lot of people aren't going to do that.
Last edited by Du-Vu; Jan 17 @ 9:38am
Tziva Jan 17 @ 12:34pm 
This is very probably something specific to the build you're playing and/or the choices you've already made. I've done a fair amount of playthrus of this game and I've probably only spun out to something trivial over a handful of times. If you're having it happen repeatedly on the same game, you might need to put some points into improving your morale or stability.
Last edited by Tziva; Apr 11 @ 1:24pm
Increase Endurance/Volition to increase your health/morale pool or use healing items when you hit 0 in either stat to prevent a game over. You can find them in some containers in the game and buy them at the convenience store.
Sham! Jan 17 @ 3:29pm 
it's your character, you built it this way
maybe not intentionally, but it's all you
I never played the game before, so I got one of the premades characters, the physical one (That is supposedly good on endurance by default) and I actually putted another extra point on endurance to examine the hanging body.
Still, the character threw up on the body sight and died to an unconfortable chair. xD

And ok, I am new to the game, and I don't know which lines of dialogue causes damages or not.
But when the character is so volatile, and dies to the most mundane things, It feels like I either gonna have to quicksave scum (Start quicksaving before every single interaction, and reloading in case that goes wrong) or straigh up look on the internet what is the most optimal dialogues lines choices. Neither of those seems like and interesting experience to me.

I wish I could just blind explore the game and see what happens, because I think that would be the most optimal experience, but then, I probably will just end up with the character killing himself because the Union leader mentioned his lost gun, or something stupid like that.

I don't know, that doesn't seem fun to me, gonna have to grab motivation to see if I can pick up this game against in the future. =/
Sham! Jan 18 @ 12:51am 
Originally posted by Profile name:
I never played the game before, so I got one of the premades characters, the physical one (That is supposedly good on endurance by default) and I actually putted another extra point on endurance to examine the hanging body.
same situation, actually puked 2 or 3 times before i could get close to the corpse

best tip i can give you is to not try all dialogues lines, sometimes it's better to just shut up and explore more before getting too deep into dialogues, healing items, boosts, hints and money are all over the place and they help greatly in not dying
worked for me so far at least, after the first day or two your charcter shouldnt kneel over everything like that anymore
Last edited by Sham!; Jan 18 @ 12:52am
Hitpoint stats are incredibly important. Make sure you have at least 2 hitpoints in each and it'll save you a lot of stress. Do be aware once you have a bunch of hitpoints that you do have stat penalties for being injured or sad. Perception can be really good too as I've been finding a shocking amount of +3 meds on my "What if I just max perception" run. Can drink and smoke all I want pretty much.
Last edited by MadArtillery; Jan 19 @ 11:33am
at the risk of making people more annoyed with the game, i'm positive you're suppose to bleed out/fall to pieces... initially. the whole game is misdirection after misdirection in its design from top-to-bottom. so i'm sure the frustration is planned.
...there's ludo-narrative where the gameplay mirrors the theme/world, but what's it called when figuring out what/how-to-play the game is part of the gameplay that mirrors the theme/world... ludo-meta-narrative?
I mean if it's not for you then it's not for you. I have yet to see anyone finish the game and regret it though so might wanna keep that in mind.
tip: in any situation where you can actually "die" you will get a flashing prompt on screen something like "HEALTH DAMAGED USE HEALING ITEM NOW!!" or something clear statement like that, well just use a healing item instead of sitting there letting your character die.
other than that the dice are just other paths not really "wins" or "fails"
Tziva Apr 11 @ 1:29pm 
Originally posted by Hopper-King:
at the risk of making people more annoyed with the game, i'm positive you're suppose to bleed out/fall to pieces... initially. the whole game is misdirection after misdirection in its design from top-to-bottom. so i'm sure the frustration is planned.
I think that's fair, but only very initially, like early on in your first playthrough. I don't think the game is intentionally trying to have you get hours into a playthru only to go insane to something small and random unless you are intentionally trying a challenging build. You're playing an unhinged character, and things are supposed to be emotionally tenuous and they want you to know that the morale a bar is something you have to pay attention to, but I don't think they're trying to actually frustrate players.

But it's also a game that allows you to save whenever so you can immediately reload back and try again if you do really blow. It's not a roguelike. You don't need to start from scratch every time Harry loses his sh*t. To me save scumming is fishing for optimal results, but in the context where you're trying to continue your story, it's reasonable and fine.
Last edited by Tziva; Apr 11 @ 1:31pm
Sunbather Apr 16 @ 10:13am 
Originally posted by Profile name:
Oh, the girl said no to having a coffee with the character? Got insane and a game over. Oh, the character realised he probably had an uniform that got lost? Got depressed and game over. Oh, the character sitted on an uncomfortable chair? Game over. Oh, the character remembered about his lost gun and started crying? Game over.

Never happened to me once. Regarding how clever this game is, I suppose you have been projecting your own fragility and depression into the game and that's why the game reacted like it did.
Originally posted by Sunbather:
Originally posted by Profile name:
Oh, the girl said no to having a coffee with the character? Got insane and a game over. Oh, the character realised he probably had an uniform that got lost? Got depressed and game over. Oh, the character sitted on an uncomfortable chair? Game over. Oh, the character remembered about his lost gun and started crying? Game over.

Never happened to me once. Regarding how clever this game is, I suppose you have been projecting your own fragility and depression into the game and that's why the game reacted like it did.

Yes. You are absolutely right.

When my character go insane and I get a game over because a dice roll made him unable to find a piece of clothing on a standing is 100% because of my "clinical depression".

Also the game does not give you options in a lot of situations, like sitting in Evrart chair. Except you modded the game to have like 12 volition in day 1, the option of not sitting in the chair, or even leave will simply not show.

Got love those morons on the internet with those pseudo-intelectual takes. xD

And the game is not clever.

Now I have 100 hours into it, and finished the game 3 times (Twice on hardcore mode). I can assure you is just an combination of memorizing which are the dialogues options that have good outcomes and straight up saving scumming if you need good dice rolls.

The game does have some funny lines on some dialogues, a decent plot to it, and does serve the purpose of entertainment. But is nowhere near as "clever" or some sort of personality test like you are trying to pretend it is.
Last edited by Profile name; Apr 21 @ 10:27am
Babbles Apr 26 @ 9:04am 
Originally posted by Profile name:
Originally posted by Sunbather:

Never happened to me once. Regarding how clever this game is, I suppose you have been projecting your own fragility and depression into the game and that's why the game reacted like it did.

Yes. You are absolutely right.

When my character go insane and I get a game over because a dice roll made him unable to find a piece of clothing on a standing is 100% because of my "clinical depression".

Also the game does not give you options in a lot of situations, like sitting in Evrart chair. Except you modded the game to have like 12 volition in day 1, the option of not sitting in the chair, or even leave will simply not show.

Got love those morons on the internet with those pseudo-intelectual takes. xD

And the game is not clever.

Now I have 100 hours into it, and finished the game 3 times (Twice on hardcore mode). I can assure you is just an combination of memorizing which are the dialogues options that have good outcomes and straight up saving scumming if you need good dice rolls.

The game does have some funny lines on some dialogues, a decent plot to it, and does serve the purpose of entertainment. But is nowhere near as "clever" or some sort of personality test like you are trying to pretend it is.

It is a whole lot more clever than your inane ranting online, that is for sure ...
Originally posted by Babbles:
Originally posted by Profile name:

Yes. You are absolutely right.

When my character go insane and I get a game over because a dice roll made him unable to find a piece of clothing on a standing is 100% because of my "clinical depression".

Also the game does not give you options in a lot of situations, like sitting in Evrart chair. Except you modded the game to have like 12 volition in day 1, the option of not sitting in the chair, or even leave will simply not show.

Got love those morons on the internet with those pseudo-intelectual takes. xD

And the game is not clever.

Now I have 100 hours into it, and finished the game 3 times (Twice on hardcore mode). I can assure you is just an combination of memorizing which are the dialogues options that have good outcomes and straight up saving scumming if you need good dice rolls.

The game does have some funny lines on some dialogues, a decent plot to it, and does serve the purpose of entertainment. But is nowhere near as "clever" or some sort of personality test like you are trying to pretend it is.

It is a whole lot more clever than your inane ranting online, that is for sure ...

It's sure is.
My posts online are basically just the thoughts on my head at the moment and I do them without thinking too much about it.
A game with multiple people writing it for years surely will be far better written than my low effort posts.

But your bar is really low on that one. xD

But yeah, some people pretend like this game is super deep, and have an great psicological aspect and some personality test to it, which is not true. At the end of the day is just a game. It have some funny dialogues and gags, but is nowhere near as deep as to reveal things about someone personality like the guy I was responding to pretend it does.
It just not is "clever".
Last edited by Profile name; May 14 @ 3:25pm
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