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If you don't have a lot of healing items yet, just don't take options you think might trigger damage. Play cautiously, come back to those options later. And yeah, save often and in different slots, that's just part of any RPG/adventure game, especially ones that are kind of retro like this. The idea is you can also potentially try different choices when you reload, though I realize a lot of people aren't going to do that.
maybe not intentionally, but it's all you
Still, the character threw up on the body sight and died to an unconfortable chair. xD
And ok, I am new to the game, and I don't know which lines of dialogue causes damages or not.
But when the character is so volatile, and dies to the most mundane things, It feels like I either gonna have to quicksave scum (Start quicksaving before every single interaction, and reloading in case that goes wrong) or straigh up look on the internet what is the most optimal dialogues lines choices. Neither of those seems like and interesting experience to me.
I wish I could just blind explore the game and see what happens, because I think that would be the most optimal experience, but then, I probably will just end up with the character killing himself because the Union leader mentioned his lost gun, or something stupid like that.
I don't know, that doesn't seem fun to me, gonna have to grab motivation to see if I can pick up this game against in the future. =/
best tip i can give you is to not try all dialogues lines, sometimes it's better to just shut up and explore more before getting too deep into dialogues, healing items, boosts, hints and money are all over the place and they help greatly in not dying
worked for me so far at least, after the first day or two your charcter shouldnt kneel over everything like that anymore
...there's ludo-narrative where the gameplay mirrors the theme/world, but what's it called when figuring out what/how-to-play the game is part of the gameplay that mirrors the theme/world... ludo-meta-narrative?
other than that the dice are just other paths not really "wins" or "fails"
But it's also a game that allows you to save whenever so you can immediately reload back and try again if you do really blow. It's not a roguelike. You don't need to start from scratch every time Harry loses his sh*t. To me save scumming is fishing for optimal results, but in the context where you're trying to continue your story, it's reasonable and fine.
Never happened to me once. Regarding how clever this game is, I suppose you have been projecting your own fragility and depression into the game and that's why the game reacted like it did.
Yes. You are absolutely right.
When my character go insane and I get a game over because a dice roll made him unable to find a piece of clothing on a standing is 100% because of my "clinical depression".
Also the game does not give you options in a lot of situations, like sitting in Evrart chair. Except you modded the game to have like 12 volition in day 1, the option of not sitting in the chair, or even leave will simply not show.
Got love those morons on the internet with those pseudo-intelectual takes. xD
And the game is not clever.
Now I have 100 hours into it, and finished the game 3 times (Twice on hardcore mode). I can assure you is just an combination of memorizing which are the dialogues options that have good outcomes and straight up saving scumming if you need good dice rolls.
The game does have some funny lines on some dialogues, a decent plot to it, and does serve the purpose of entertainment. But is nowhere near as "clever" or some sort of personality test like you are trying to pretend it is.
It is a whole lot more clever than your inane ranting online, that is for sure ...
It's sure is.
My posts online are basically just the thoughts on my head at the moment and I do them without thinking too much about it.
A game with multiple people writing it for years surely will be far better written than my low effort posts.
But your bar is really low on that one. xD
But yeah, some people pretend like this game is super deep, and have an great psicological aspect and some personality test to it, which is not true. At the end of the day is just a game. It have some funny dialogues and gags, but is nowhere near as deep as to reveal things about someone personality like the guy I was responding to pretend it does.
It just not is "clever".