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game gives you 2 quicksave slots, just figure out your hotkey bindings so you can do everything on your mouse.
FYI, certain choices can cause your character to take health or morale damage. You can increase your max health / morale by putting additional points into Endurance / Volition and you can use heath / morale restoration items (can be found in random containers or bought at the store) to avoid game over if you run out of either of them. You have a short time period to use one after falling to zero before getting game over.
Thanks. I bought it on deep discount for only a few bucks, so I'll keep it and just shuffle it to the bottom of my pile.
To be fair, though, the writing and music are great. It's the "now you're dead through no fault of your own and you've lost an hour of progress!" that sucks. I went through this with the Sierra "Quest" games back in the day. I don't need this now.
there was a point where i hated even being around the-whirling (start location).
then i started using(/abusing) the quicksaves, and the game eventually became worth the irritating initial learning curve.
You just need to be a bit thoughtful about the options you select. Failing checks can hit morale so don't attempt them if you're going to fail miserably. Likewise selecting physical options that you're unlikely pass will hit your health for the most part. It's not as random as you think it is. You can also heal before dying, should you have the items to do so. That won't be an issue if you're exploring and checking your environment. And none of this is intended as condescention, believe me when I say that this game did NOT click easily for me (I've own it for over a year and only just really got into it). Lastly there's also a quick save function so if in doubt, hit it before doing anything you feel might be risky.
To answer your closing question... I probably wouldn't describe the game as "fun" but I would say it's engaging. The writing is weird and randomly hilarious at times. One tip I'd offer... Somewhat counterintuitively given this game type... Is that you don't need hear everything that everyone has to say. You will absolutely drown in conversation if you try to hear every bit of dialogue. It's better if you try to stick to selecting options that are relevant to your pursuit or personally interesting to you as a person.
Anyway, I hope that helps a little. As the person said above there's no point in trying to suffer through something that isn't for you. But I think if you persist then you can get enough momentum to overcome the initial randomness.
If you've got the mind for it, there's some really beautiful writing wrapped up in this fubar detective escapade. It also helps if you understand a bit of "rave" culture.
But this is the kind of game where I wanted to see all the ways I could die and fail checks as much as succeed, because losing was as entertaining as getting the actual solution to a puzzle, and in this case there's enough fall through and reactivity that you'll ultimately get more out of the game if you don't succeed at everything the first time.
But Space Quest was kind of like that too. So yeah, might not be your kind of thing.
this may not be the answer you want, but it is a mindset thing. i favor roguelikes, i dont need a particular mindset for those other than "oh boy i get to do it again" but for D.E. id say the mindset is "i do not know what is ahead, and i will enjoy even the harsher parts, because i enjoy feeling in its entirety." and to cope- id like to think my nearly 2 year struggle with wanting but not knowing how to play this game was part of that enjoyment in feeling.
please come back sometime to play it at your own pace, it will be here when you return.
Picked it up again a year later and it just clicked, just roll with the failures. And now it's like one of the best games.
i understand for people to hang around here, they have to be pretty passionate about the game.
especially considering what the company did to the creator back then, and what they did about 7 months ago when they severed the last link between disco and the company by sacking argo tuulik.