Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- I'd recommend putting more points into the "Endurance" skill at character creation, as this directly translates to your physical health. "Volition" is the same for your mental health bar, which will also kill you if it reaches zero. You can also increase every skill later in the game, by leveling up after completing tasks.
- You can find healing items for both health bars across the map, and certain dialogue options can also heal you.
- Don't worry about failing a skill check, even an un-repeatable one. Failure can lead to different outcomes later on, and some checks can be retried.
- If an NPC offers you money, take it. Make sure you have enough money to pay for your room on day 2. After that, you don't need to worry about it that much.
- Save your game often. Some game-overs occur based on story choices rather than your health.
Hope some of these help!
Press Tab to highlight interactable items. Once you find the yellow bag you can pick up cans and bottles and exchange them at the convenience store, which, like many places, closes down at night (around 2hrs after dark, iirc). Make sure you have at least 20R saved up by the second night, don’t make any unnecessary purchases and you should be fine.
without 20 coins by the second night will I lose or what?
I don't know what options can kill me.
I reached for my tie, how smart do you have to be to assume that "Reaching for a tie" can mean death
I have 15 side quests after I left the first house.
What do I need to do to not fail the side quests?
So I'm ready to fail the side quest if I choose, but I'm not ready if he has some time.
I saw a clock icon next to one quest
Also, for once you get your first few healing items: when you lose your last point of health/morale you get a few seconds’ grace period to click on the heal button and save yourself. You generally have to be pretty reckless to die. The early game hell is there to get across how much of a pit the PC is in when the game starts.
The clock means it needs time before you can complete it, the information should be in the quest description. Either you can’t do it until a specific time of day, or you need to wait until another day.
What options can kill you are mostly obvious based on context, but you have to read the dialogue/descriptions. The game warns you that turning on the light is going to feel *bad*. The whole thing is being played for comedy, but the point is you’re in such bad shape as a habitual alcoholic going back years that you’re practically dead, so you need to be careful.
Or take some painkillers, or increase your Endurance, or make sure you don’t try to do too much before you rest. It all makes sense in-story.
A lot of the tasks are pretty easy to complete. Try examining the body, and just talk to everybody you see. Time only progresses when you talk to somebody or read a book, and there's no actual time limit to complete the game - take as long as you need.
2. some stats are far more usefull than others. best are probably volition, logic, savoir faire, physical instrument. the most useless are shivers, espirit de corps
3. i advise to check efects of thoughts on the interenet, some are great, some usless
4.kinda SPOILERS
-dont touch tie/fan before you have high inland empire
-it will require many reloadings but easy way to make money is to talk with container in docs
-you can take boots from body (preferably when there is no kim around)
-saying kapitalist what socialist tell you is choice that will help socialist
5.very SPOILER
-rene will die so if you want to talk to him do it quick
-dont trust klasie
-no meter what will you do you will meet murderer at the very end of the game
-criptids are real
Should I accept all side quests?
I am given a choice to accept or decline, but if I decline, I am given the option to accept the quest again.
I have a feeling that if I don't complete the quest, there will be no consequences, meaning I just lose the content and get nothing in return.
Should I pick up items when given a choice?
There is a photo in the guard booth, game offer to take it or leave it.
Pick up whatever items you find, (off the top of my head) I can't think of any that have negative consequences for collecting them. A few NPCs might comment on your choice of clothing, but that's it.
Just to note, some of the info in this reply is innaccurate.
EDC and Shivers both (at different times) make the game much easier, for example, Passing a certain Shivers check can lead you to the Instigator early <- (also, when posting spoilers for a game, it's a good idea to the the "spoiler" tag around your text so it's hidden by default). EDC gives you more insight into the other cops, which can grant bonuses in some checks, and is useful if you want to know more about the detective's life/those characters.
gives you insight and closure on some of the characters you don't get otherwise.
I play with the leveling "Inner world, logic, drama, attentiveness, empathy"
And I will go to the end, but tell me what is "shivers".
I play in Russian.
I play with the leveling "Inner world, logic, drama, attentiveness, empathy"
And I will go to the end, but tell me what is "EDC" and "Shivers" .
I play in Russian.
basically the one that let harry's mind pierce the veil.