Disco Elysium

Disco Elysium

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Buula 2020 年 10 月 18 日 上午 7:18
One of the worse gaming endings in history. (spoilers)
ITS A BIRD, ITS A PLANE. no its just an old man with dementia.
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正在显示第 16 - 30 条,共 38 条留言
loppantorkel 2020 年 10 月 24 日 上午 7:26 
引用自 3mgee
I agree. What was the point of all that political dialogue, history, lore about the hole / pale what have you... with none of it being at all pertinent to the storyline. I was disappointed
Maybe it was, but you didn't find the connections?
Amygdala 2020 年 10 月 24 日 上午 7:41 
引用自 3mgee
I agree. What was the point of all that political dialogue, history, lore about the hole / pale what have you... with none of it being at all pertinent to the storyline. I was disappointed
The sniper is a communist from the revolution, one of his first kills on the island was the old union boss, he kills a mercenary from Wild Pines who come to break the strike, the Pale is cool but a whole other beast, what do you mean
Iso Koala 2020 年 10 月 24 日 上午 8:07 
Pale is just a setting of the world how it shows that its different from ours. And probably/hopefully a buildup for a sequel, where we learn more about Pale.
TheEqulizar 2020 年 10 月 24 日 下午 3:56 
It's funny, the game has so many options of things you can do, ways you can chose to address a situation, or just ignore it, it's really one of the best gaming experiences I had last year; and yet the ending is so weak, it takes Disco Elysium from being one of the best games of all time to one of the best games last year. The ending is so unindicative of the rest of the game, in that you spend hours upon hours playing freely with seemingly infinite options and outcomes for every situation, but the ending is so streamlined and linear, with your options up to that point feeling entirely devoid of consequence, that you can't help but thinking the developers were running out of time and didn't get to create the ending they initially had hoped for. I get that a number of people here have stated: "the ending is symbolic of..." the experience, theming, or one thing or another (in this case, most likely a lack of real control despite how much you try to influence the outcomes of situations), but there are ways to induce symbolism while still maintaining a fundamental ending to your story. Symbolism should not be an excuse for an ending not holding weight or feeling rushed, you should be focusing on your ending and how to get there throughout the development of your story, and not just say "plot twist, it was actually a random shooter that had nothing to do with the story", alienating 30+ hours of gameplay.

But that's just my opinion, and they're like ♥♥♥♥♥♥♥♥, everyone has one. That being said, I played Disco Elysium roughly a year ago at this point, and with all the great memories I have of this game and it's amazing characters and scenarios you're thrown into, I honestly had a hard time even remembering what the ending even was at first. If nothing else, that should at least tell you something.
最后由 TheEqulizar 编辑于; 2020 年 10 月 24 日 下午 3:57
TheEqulizar 2020 年 10 月 24 日 下午 4:07 
引用自 TheEqulizar
It's funny, the game has so many options of things you can do, ways you can chose to address a situation, or just ignore it, it's really one of the best gaming experiences I had last year; and yet the ending is so weak, it takes Disco Elysium from being one of the best games of all time to one of the best games last year. The ending is so unindicative of the rest of the game, in that you spend hours upon hours playing freely with seemingly infinite options and outcomes for every situation, but the ending is so streamlined and linear, with your options up to that point feeling entirely devoid of consequence, that you can't help but thinking the developers were running out of time and didn't get to create the ending they initially had hoped for. I get that a number of people here have stated: "the ending is symbolic of..." the experience, theming, or one thing or another (in this case, most likely a lack of real control despite how much you try to influence the outcomes of situations), but there are ways to induce symbolism while still maintaining a fundamental ending to your story. Symbolism should not be an excuse for an ending not holding weight or feeling rushed, you should be focusing on your ending and how to get there throughout the development of your story, and not just say "plot twist, it was actually a random shooter that had nothing to do with the story", alienating 30+ hours of gameplay.

But that's just my opinion, and they're like ♥♥♥♥♥♥♥♥, everyone has one. That being said, I played Disco Elysium roughly a year ago at this point, and with all the great memories I have of this game and it's amazing characters and scenarios you're thrown into, I honestly had a hard time even remembering what the ending even was at first. If nothing else, that should at least tell you something.

... and before I get quoted saying I missed the other part of the ending yes I know about the Insulindian Phasmids, that doesn't really change the sentiment's of what I had said.
[MiTC]Saetta 2020 年 10 月 24 日 下午 5:57 
Disco Elysium for me is a political videogame representation of USSR/Berlin and the fall of communism. It's about peoples stuck in those days, mentally and rhetorically. The killer is like those isolated Japanese soldiers who continued to fight years after the end of WW2. The phasmyd is a message of hope, "follow your dreams". I agree that I would have liked to have more freedom at the end, but I find the ending fits quite well with the overall theme of the game.
jack_of_tears 2020 年 10 月 24 日 下午 7:59 
引用自 TheEqulizar
... it takes Disco Elysium from being one of the best games of all time to one of the best games last year. The ending is so unindicative of the rest of the game, in that you spend hours upon hours playing freely with seemingly infinite options and outcomes for every situation, but the ending is so streamlined and linear, with your options up to that point feeling entirely devoid of consequence, that you can't help but thinking the developers were running out of time and didn't get to create the ending they initially had hoped for.

I agree. The ending felt rushed to me, as well. The thing with the cryptid was cool but it felt crammed in at the end because they were out of time but desperately wanted to work its resolution into the plot.

The entire time I was playing this game, I kept thinking about my next playthrough and how fun it would be to see the different outcomes when I made different choices ... but after the ending, when it was revealed that nothing I'd been doing for a week meant a damned thing to the resolution, I lost all interest in playing it again.

I will do so, eventually - probably in another year, but if the end had been better I'd probably be on my third playthrough by now, at least.
Chimp Factory [M04] 2020 年 10 月 24 日 下午 8:58 
The ending made as much sense as it doesn't; sometimes like real life.

I was expecting a overarching conspiracy for everything so far, but nope; a big coincidence that sparks everything; it might of been rushed or just one to accommodate the player's various actions or just ran out of idea. The rest of it was filler, but well done filler I must say. Sad it didn't have too much in the end, but was still fun.
????? 2020 年 10 月 28 日 下午 5:57 
I'm pretty sure there various screenshots I've seen through the years of places that were not in the final game. My guess is that a nice portion of the game was scrapped during development.
Pickle Bath 2020 年 10 月 30 日 上午 12:37 
引用自 TheEqulizar
It's funny, the game has so many options of things you can do, ways you can chose to address a situation, or just ignore it...you spend hours upon hours playing freely with seemingly infinite options and outcomes for every situation, but the ending is so streamlined and linear

Except a lot of those options are just superficial, and if you don't follow the story railroad you miss out on a lot of the content, such as the "ghost" of the commercial district, the entire church section, everything with Evart, etc. Which is fine and a design choice (to still be able to tell a coherent story), but don't act like the ending was out of place in that regard.

Plus if you didn't get chills when the Phasmid started moving in the reeds you're some heartless monster.
Shudder 2020 年 10 月 30 日 上午 10:24 
I'd hardly say it was one of the worst in history but I was disappointed. It's a little too much like real police work - the leads you chase for ages turn out to be mostly irrelevant and the end result is rather prosaic and doesn't make complete sense. I was also hoping for a few different possible endings... but it turned out that wasn't on the table. I was also hoping it wouldn't ever end...
ovtrancevo 2020 年 10 月 30 日 下午 7:38 
I thought the ending was decent however I would have liked to been able to see the reaction of Lana in regards to the phasmid and if Harry tried to contact his ex in real life to gloat about being a big shot. And if the Lt joined 41st. Maybe a set up for a sequel.
ovtrancevo 2020 年 10 月 30 日 下午 7:42 
引用自 Rubyeyed
I also didn't like that the murderer was just a random guy you never met before just with all the meta strings attached to him to wrap the story up. Would I be more satisfied if the game had "The usual Suspects" twist? Maybe, maybe not.

My expectations might have been just too high when it comes to the resolution of the murder case, like I was expecting some insane never seen before plot twist along with exceptional reasoning but it was just you know, a rando with all the fitting closing statements.

I get what you are saying. With the entire game having a crazy, unique dialogue and story, you'd expect the ending to have something crazy like your doppelganger who came from another dimension or something else just as crazy.
ovtrancevo 2020 年 10 月 30 日 下午 7:46 
引用自 Joyride
引用自 TheEqulizar

Plus if you didn't get chills when the Phasmid started moving in the reeds you're some heartless monster.
That did trip me out. At first I thought my contacts were acting up. Once I realized what happening I was like, 0_0
F1aw1ess 2020 年 11 月 24 日 下午 5:32 
引用自 ovtrancevo
I thought the ending was decent however I would have liked to been able to see the reaction of Lana in regards to the phasmid and if Harry tried to contact his ex in real life to gloat about being a big shot. And if the Lt joined 41st. Maybe a set up for a sequel.



This, same here....why give the option? You dont know if you saved their relationship or anything...
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发帖日期: 2020 年 10 月 18 日 上午 7:18
回复数: 38