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Spoilers, off the top of my head: Don't sell the gun, the tapes, the photos, the handkerchief, or in general anything that counts as evidence, a gift from Kim, or something from your own past. You can sell the shotput ball if you didn't throw the petanque players' boule in the ocean, and you can give the taxidermy bird to Garte if you're trying to make amends with him. The cubes/computer disks are part of the church quest.
That being said, if you *need* the money, don't worry about playing a perfect game on your first run. If you miss some things, you'll get to see other things. It's fine. But at least grab the bag down by the water and turn in all the tare you can, investigate all the containers you can, and make it to Day 3 so you can explore the coast if you can. Money's not as tight after the first two days. Art Cop and Conceptualization will actually pay off as well -- probably some kind of meta-joke the devs are making there.
Thanks.