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lmao cant take you seriously after that. Try to read more books, i guess, you'll feel the difference. Also there is a reason, why this game used to be the best game of all time according to metacritic
none of your choices ever matter, the game will always progress the way IT wants to, aka how it was written to, without ANY involvement from you, you literally HAVE to progress the game in the way they want or it just soft locks you, you can almost always progress but never in a meaningful way, the game just lets the breaks off so you can progress when you are done exhausting all the dialogue trees. No dialogue options you pick EVER matter, all it does is give really odd achievements (which have an insane amount of developer voice, a very politically opinionated and extremely conservative voice at that) you can simply retry, or pick EVERY dialogue option, none of the npcs ever change their thoughts about you. i tried, i literally did this to test it, you can just sit there and press the buttons, nothing happens unless there is a skill check to avoid damage, you can buy more than enough healing supplies, you can almost always retry all your rolls without even cheating, at that point you are just rolling dice because luck is a mechanic that exists in rpgs, not that they actually USED the mechanic in any interesting ways. Nothing is unique to crpg, this game copies what came before it, does it worse, but has a nice water color art style.
thats its only 1 merit, the art and music. Otherwise this is a 0/10 experience. the fact that the areas are SO small, and there are a lot of interior cells, the devs could have EASILY injected some more NPC interactions that actually matter. NPCs should have remembered you from conversation to conversation. they dont. At best, you will lose 1 opening dialogue choice because you already greeted the npc. Other than that you always get the same dialogue with the npc over and over and over. The devs could have easily had each NPC have an evolutionary arch, and had that have an affect on harry, nope, the npcs just stand in one place. Only Kim really talks to you about that kind of thing, and again, it doesnt ACTUALLY DO ANYTHING. he just says "oh ok" 1000000 times, until the game ends and he either says "good job" or "bad job" no in between, and is 100% based on your moral choices, so in a way it isnt a moral choice because none of the morals have ANY nuance. all the choices are "would you kill this baby? would you shoot this woman? would you kill yourself?" like bro no, stfu none of that is fun, interesting, meaningful to me or harry, and its a really piss poor way to fill the hours of a game
Its just so many miles beyond any other game in terms of writing, characters, and just depth of concept. The game forces you to ACTUALLY think like a person might and self-reflect in ways you don't often see in media, especially video games.
I know plenty of people who don't like this game and many who wouldn't, but for what it is, its absolutely incredible.
A extremely conservative voice? How do you mean? This game was made by communists.