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My only other issue is, as I was playing I kept thinking how fun it'd be to redo certain situations as a different type of character in a replay. I did most quests in a "safe" way (i.e., good cop) during my first playthrough because I just wanted to see how the story played out. Now that it's over, I've seen how the plot goes and I think I got the "good" ending, I don't see much point in replaying the game. I think I was expecting a much more varied story with different paths and endings, but it's actually quite linear... different character archetypes would just lead to different conversations or methods to solve quests, but ultimately you're still stuck on the same path.
As it is, I liked the game very much the same way I like a good novel or film, but its not as deep as I'd hoped. Toward the end I also kept having the vibe that I was playing the first 40% of a much larger game that wasn’t realized (with all they hinted about a union war and other storylines that weren’t revisited), but I forgive that since it’s an indie dev, limited budget, etc etc. I assume they were merely laying the groundwork for a sequel.
Overall I still give the dev team props for its wonderful visual style, writing, music, gameplay, etc. It made me laugh and tugged on my heartstrings in unexpected ways, and I grew to love most of the characters, when most games don’t do that for me.