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I absolutely adored the giant insect at the end, because i became pretty interested in the cryptozoologist plotline and having done just the right choices earlier + having the right attributes allowed me to have one of the coolest conversations i've ever had in a videogame, plus it shows just how much more supranatural the world really is.
Also, who could forget the best dialog in the entire game? "In honor of your will, lieutenant-yefreitor. That you kept from falling apart, in the face of sheer terror. Day after day. Second by second.
DETECTIVE
ARRIVING
ON THE SCENE"
The ending was an easy 9.5 outta 10 for me.
Even if that's how you want to think about it you DO still solve a greater mystery, you uncover a long running web of interconnected conspiracies and secrets including a tear in the fabric of reality that more or less explains the entire plot of the story.. OP feeling like it was just some weird out of no where twist is a good example of someone failing to solve the *real* mystery because they were overly focused on of flawed intuitive assumptions they made. Isn't that ultimately what most good detective stories are about? Noticing subtle clues you could have picked up to come to the correct conclusion? You came into this game assuming your job was only to find who killed Lely and prevent the bloodshed of the Tribunal; and if you just do a really lazy investigation that's exactly what it is, you assume based on a rumor the man was hanged because of the strike, you get them to confess that they didn't really do it, accuse some random girl only to find out it was a dead end and then a bunch of people die because you have nothing to show for your investigation. You get up and go find the real shooter at the one place you haven't checked out and find him and it's just some guy you don't know. It comes off as a bad story if and only if you do everything wrong, make a bunch of assumptions you don't challenge and get tunnel vision on the mystery.
On the other hand if you take Harry's advice and remember that everything is connected to everything you don't just solve the murder, you gain a sublimely *missable* wider understanding of the world you find yourself in as well as the how and why of everything related to the murder; including the framing device of how the player is an amnesiac detective who is supposedly great but doesn't really know what they're doing and can't remember anything about this new fantastic word that's just a little different from our world. The mystery wasn't bad, you just didn't solve it because you weren't thinking like a detective.
It's indeed stated in the marketing blobs on the store pages, on Steam and elsewhere. Murder mystery, crack the murder case...
Well in the end the game master just really wanted to tell its own linear story without any real player interaction.
then I looked it up and it turns out no matter how you play you get that ending
I think the Tribunal was the climax, and I did love the twist that communism had survived all these years in the form of a soldier who never completed his duties.
Only downsides of this game imo were some of the side quests that felt way too short or confusing after resolution.
Mmm OK fair enough. At least I'll have a funny tie.