Disco Elysium

Disco Elysium

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The ending kinda sucked ass?
I enjoyed this game a lot. And I was enjoying the ending, too. But then a ♥♥♥♥♥♥ big ol bug showed up? Ruined the ♥♥♥♥♥♥ tone? Ok. Not that big of a deal. Kinda symbolic maybe I can dig it. We go to the island and we just talk. Ruined the ♥♥♥♥♥♥ pacing? Ok. Now this ending kinda sucks ass. Cuno was sick though.

It's not that I didn't like it because it was anti-climactic or anything. It's for the reasons stated above, as well as the fact that it feels like it's just setting up for a sequel. That's so lame. Had a 10/10 story comin up and then it just fell flat on it's face.
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Showing 1-15 of 28 comments
Ichmag 🔑🌙 Apr 12, 2022 @ 4:36pm 
guess it just depends on the person.
I really liked the appearance of the bug and the slow pacing of the end. Not to mention the "evaluation" of kim felt really satisfying.
lautlachen Apr 12, 2022 @ 9:01pm 
its funny, because i'm pretty sure the sequel is supposed to be years before the first game takes place
Roberto Apr 13, 2022 @ 7:08am 
I really liked the ending honestly. The game slows down after a big "well we truly ♥♥♥♥♥♥ up" moment so it can really sink in. I'd say that's amazing pacing.

My first playthrough I went through the game and somehow managed to miss all the strange stuff as I just pass it off as people just being crazy. As soon as I saw the bug it hit me that there was a lot more to this world than meets the eye and those people weren't crazy.

It's kinda what made me play it again to see how much a change of perspective changes the game. After five playthroughs... it changes a lot.
Originally posted by lautlachen:
its funny, because i'm pretty sure the sequel is supposed to be years before the first game takes place
That's called a prequel
Originally posted by Roberto:
I really liked the ending honestly. The game slows down after a big "well we truly ♥♥♥♥♥♥ up" moment so it can really sink in. I'd say that's amazing pacing.

My first playthrough I went through the game and somehow managed to miss all the strange stuff as I just pass it off as people just being crazy. As soon as I saw the bug it hit me that there was a lot more to this world than meets the eye and those people weren't crazy.

It's kinda what made me play it again to see how much a change of perspective changes the game. After five playthroughs... it changes a lot.
I actually really liked the slower pacing for the most part. Walking along the coast after all the terrible stuff that just happened hit really different.
loppantorkel Apr 13, 2022 @ 9:48am 
I liked the ending. Suited the theme, mystery, history well enough. It didn't feel like a cliffhanger or setting up a sequel at all.
_oBSOLEte_ Apr 13, 2022 @ 1:03pm 
Yeah it was a meta ending. You did the quest and found a bug. It's a self aware videogame. Very postmodern, fourth wall breaking. Could have been more subtle.
Hexprone Apr 13, 2022 @ 3:56pm 
I think the ending is a fantastic fake-out that fits the game's themes perfectly.

After all your soul-searching and self-pity, it's not about you.

And it's not about her, either.
Kain Apr 15, 2022 @ 8:34pm 
I guess it fits the overall theme, but it betrays the concept of telling a great detective story where you should be able to figure out the murder with the clues given by the game.

So it's definitely flawed, not in a meta sense, just flawed.
Ash//Fox Apr 16, 2022 @ 6:20pm 
Originally posted by Kain:
I guess it fits the overall theme, but it betrays the concept of telling a great detective story where you should be able to figure out the murder with the clues given by the game.

So it's definitely flawed, not in a meta sense, just flawed.
It's not really a whodunit though, in a traditional "detective" story by about the end of act one you've established various suspects and are working through crossing people's names off the list until you're suddenly and dramatically left with one person. This is an RPG about a detective, which is a very different thing. Potentially just as often your character is simply just doing random crazy stuff like helping some kids set up a nightclub or solving some local ghost story about why a bunch of businesses fail.

I don't think it's at all a flaw to tell a different kind of story than one would expect from a game about a detective. It was never built up on those lines, notice that at no point in the game do you ever converse with someone and walk away getting the feeling they probably could have done it. There's only three people in the game you meet who could have possibly committed the crime and each time you pretty much debunk it immediately. In fact of the three suspects each one is immediately established as lacking one of the three elements of a suspect, Klassje has no motive, Hardie Boys had no opportunity, and Ruby lacked means.
Kain Apr 16, 2022 @ 6:48pm 
Well, it is a premise that's set up though, you ARE a detective and you have to investigate a murder and the whole game revolves around that, you are arrived at the place to solve a crime and you are accompanied by another detective that further pushes you in that path.

So, turns out in the end it wasn't a whodunit, but the game establishes itself as such, thus I think the disappointment with the ending is well deserved.
Originally posted by Kain:
Well, it is a premise that's set up though, you ARE a detective and you have to investigate a murder and the whole game revolves around that, you are arrived at the place to solve a crime and you are accompanied by another detective that further pushes you in that path.

So, turns out in the end it wasn't a whodunit, but the game establishes itself as such, thus I think the disappointment with the ending is well deserved.
What's your problem with the ending in particular? Is it who the killer is revealed to be?
Kain Apr 16, 2022 @ 7:09pm 
It's a I explained, the games sells itself and paces itself as a detective story, but who the killer is, is irrelevant.
Roberto Apr 17, 2022 @ 8:40am 
Originally posted by Kain:
It's a I explained, the games sells itself and paces itself as a detective story, but who the killer is, is irrelevant.
I would have said it's more a personality builder with a detective sub plot to keep pushing the narrative forward. As finding out who the hell you are is tasked to you before you even know there's a murder to investigate. Solving the murder is given the same emphasis as finding some cigs or looking for bugs on the coast. Whereas everything you do builds your character; builds your personality. Which is what gets judged in the end.
Kain Apr 17, 2022 @ 10:40am 
It turns out to be that, yes, but doesn't change the fact the game is framed like a detective story.
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Date Posted: Apr 12, 2022 @ 4:33pm
Posts: 28