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I really liked the appearance of the bug and the slow pacing of the end. Not to mention the "evaluation" of kim felt really satisfying.
My first playthrough I went through the game and somehow managed to miss all the strange stuff as I just pass it off as people just being crazy. As soon as I saw the bug it hit me that there was a lot more to this world than meets the eye and those people weren't crazy.
It's kinda what made me play it again to see how much a change of perspective changes the game. After five playthroughs... it changes a lot.
After all your soul-searching and self-pity, it's not about you.
And it's not about her, either.
So it's definitely flawed, not in a meta sense, just flawed.
I don't think it's at all a flaw to tell a different kind of story than one would expect from a game about a detective. It was never built up on those lines, notice that at no point in the game do you ever converse with someone and walk away getting the feeling they probably could have done it. There's only three people in the game you meet who could have possibly committed the crime and each time you pretty much debunk it immediately. In fact of the three suspects each one is immediately established as lacking one of the three elements of a suspect, Klassje has no motive, Hardie Boys had no opportunity, and Ruby lacked means.
So, turns out in the end it wasn't a whodunit, but the game establishes itself as such, thus I think the disappointment with the ending is well deserved.