Disco Elysium

Disco Elysium

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Ashitaka Dec 13, 2021 @ 8:42am
Hesitating between 2 builds
Hi guys, I've played the game few hours 2 years ago and now i'd like to go back into it and finish it.
However I dont know what to choose for my builds between;
5-1-1-5 ( like a smart cop but with bad relation with others, to get really into the case )

or a 1-5-5-1 (To care a maybe less about the case and more about the people etc)

Which one would I get the most benefit if I do 1run, and If I should do 2 run which should I do first ?
I'm worried If I go for the high psy/phys build and for the 2nd run the high Int/comp it will feel less interesting to play the smart cop as I'll know already the story.
Do you have any opinion one this?
Thanks
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Showing 1-3 of 3 comments
Du-Vu Dec 13, 2021 @ 10:48am 
5115 means you'll be tanking both health and morale (Endurance and Volition), which are your hit points. It's doable, but it might be kind of frustrating. And Motorics... kind of doesn't get as much interaction as the other stats. It's still useful, don't get me wrong, but often in more of a support role.

If you're only going to do one run, I might suggest doing something like 5223, 5214, or even 5331, and not stinting on Inland Empire, Electrochemistry, and Shivers along with whichever Intellect skills you choose to specialize in. INT and PSY are probably the most story-centric skills, but a FYZ-heavy bad-cop build opens up some unique branches and would be good for a second run.
wildnike Dec 13, 2021 @ 10:54am 
Having a 1 in anything -- especially PHY or PSY -- isn't encouraged especially for a first time run. You'll be living on the edge where one sloppy skill check means a game over and locked out access to other content in the game. Likewise, having a 1 in the other skills will also put some dampers.

If you want to play an ultra smart superstar who treats Murphy's Law like Murphy's Suggestion and has the social skills of a malnourished butterfly, I'd suggest going 4-2-2-4 with the special cap point in Inland Empire (because it is the best skill in the game) and later utilize your points for more skills based around what you are looking for to round out your super cop on his journey to delay or accelerate the apocalypse... if he believes in such a thing in the first place.
ikk_pl Dec 15, 2021 @ 12:51am 
Health/morale checks are irrelevant after first 15 minutes. Even at 1, the game lets you heal yourself before dying and healing items are dirt cheap. It's only possible to screw up if you go out of your way to not stock up.

I'd suggest OP goes for 6-2-1-3, high encyclopedia gives you a whole bunch of lore and INT synergizes with the best XP and money making thoughts in the game.
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Date Posted: Dec 13, 2021 @ 8:42am
Posts: 3