Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Awesome thanks for your advice
It was the first game I brought with my own money, saved up and everything, and I still consider it the freakin' platinum standard in RPGs. It's THAT freakin' good.
Only other game I consider to even have gotten close, IMHO, was KOTOR 2. Even as unfinished as it was, it had some real gleams of brilliance in it.
Not sure why everybody is calling this game a role-playing game. Unless you are a part of the generation of kids that were born with a mobile phone in your hand. None of you have a clue what a RPG is. The console plebs and mobile phone generation consider Witcher III and Cyberpunk RPG's.
I can't believe nobody has mention the Broken Sword series. Actually, I can, because everybody here seems to be ten years old. Not only is the Broken Sword series an award-winning series, it's identical to this game. I wouldn't be surprised if the developers were inspired by it, or used it as a template, in order to create Disco Elysium.
Uh, wat ?
It's an RPG proper since choices of skills and dialog shape your char and opens/closes options.
Sure, there's no combat but it is an RPG by its definition.
Personally didn't mind the no combat thing...
But man, the 2D6 for everything, with twin ones always being a critical failure made me want to bite somebody. Infuriating design choice.
Like, I get our protagonist being a barely functioning failure is part of the point, but surely it should make some difference in failure rate if you have 1 or 20 in a skill/stat, right?
IMO Planescape Torment is still unmatched, up there with Fallout 2, Vampire Bloodlines, Arcanum, ...
And the ad&d Planescape setting box with DiTerlizzi artwork was phenomenal as well.
It's an RPG par excellence, pre-the final cut, unlike most "RPGs" made nowadays, this one actually allows for reactive role playing.
So enlighten us kids, what is an RPG?
That is the impression I get, your role is defined by class, stats, skills etc. whereas to me the role means playing a role of a person whatever it happens to be. I've just spent ten months playing a character in a tabletop RPG that I took over from another player. The role I played was defined by his character traits and his interaction with the world and other PC's. Nothing to do with their stats.
Hell, I've even played a system called Fiasco where you have no stats at all and the players literally make up the story as they go along.
Gotta agree with Planescape: Torment, though Disco Elysium is more of an RPG because you can truly create and role-play any one of a number of cop personas.