Disco Elysium

Disco Elysium

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Drakken Oct 15, 2019 @ 1:21pm
Character Customization
I see that tag but obviously you have no character creation, just a single character.
(no cc no buy for me as i almost always dislike their characters.)
The only MC i liked in a game was Max from LIS.
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Showing 1-15 of 62 comments
tm080201 Oct 15, 2019 @ 1:24pm 
This is interesting to me. Why bill your game as having unprecedented levels of character customization, then limit us to playing as some old white guy? Seems like a very strange choice to me.
Klinex Oct 15, 2019 @ 1:28pm 
Where did you see the devs saying anything about a character creation ?
FluffyPotato Oct 15, 2019 @ 1:29pm 
Wait, there's no character creator? I was actually looking into buying this game and figured I'd check the forum just in case. I just figured it's an isometric RPG, of course it's gonna have character creation...
Roshen Oct 15, 2019 @ 2:34pm 
I was checking exactly for this before buying. If I can't customise my character (gender, hello?? it's 2019!) I will pass.
dev Oct 15, 2019 @ 3:02pm 
Sorry op, you just got Geralted. :steamsalty:
Loki Oct 15, 2019 @ 3:21pm 
*TRIGGER WARNING*

You play an old white dude, but customize his skills, and make decisions within a narrative.
Xaelvik Oct 15, 2019 @ 3:51pm 
Originally posted by Kallisti:
you surely can customize the character, just not make him from scratch

You can customize skills only. Not appearance, from what I saw in Youtube videos.
Xaelvik Oct 15, 2019 @ 4:05pm 
Originally posted by Kallisti:
there are like 100 different articles of clothing and characters can be vastly different based on thoughts, etc.

i think some of y'all might need to look up "customization" in the dictionary

"character customization" ≠ "character creation"

You can argue semantics all you'd like, but I've been gaming longer than I care to admit, and when people say character customization, "character creation" is often assumed to fall within that category terminologically speaking as well. I don't see how the dictionary definition of customization excludes character creation. It's fine if you want to define customization as post-character-creation appearance options, but people can and will have discrepancies in perception.

Since you're here, perhaps you could do those of us on the figurative fence a favor and elaborate on the "ton of customization" options you alluded to in your last post.
Josh! Oct 15, 2019 @ 4:20pm 
Your guy is a blank slate. It's a set person, in the sense that you don't customize their body, but you change their clothes, change their stats(which heavily changes how they approach problems), and choose from a pretty wide set a dialogue options that changes a lot about how the character acts.

Plus, there's the Thought Cabinet system where you basically rewire the character's brain.

You can't change their skin color, body shape, hair, gender, etc, but there's a lot to customize.
Vampire Detective Oct 15, 2019 @ 4:27pm 
Originally posted by Kallisti:
you surely can customize the character, just not make him from scratch
Exactly. Not all games, especially a story-driven one needs to have a character customization that allows the player to make it from scratch.

An "already-made" character that is conducive to the vision of the developer's story is often more approporiate.
Clown Reemus Oct 15, 2019 @ 4:51pm 
Character customization has more than one meaning, even by the standard of a language. In certain sense, the difference in traits that affect successful checks in dialogues and interactions are precisely the points that shape the character. The player is the one who is customizing those traits throughout the story. Character customization does not, by default, mean catering to your desire of painting yourself a pink-torquise (forgive me torquise) hair on a deformed girl when you are a male in your 30s. There is another, medical terminology for that.
Trentscousin Oct 15, 2019 @ 4:55pm 
Originally posted by dev:
Sorry op, you just got Geralted. :steamsalty:


This made me smile ..............Nice!
Seizure Storm Oct 15, 2019 @ 6:10pm 
They're going for that planescape vibe
Stabbey Oct 15, 2019 @ 6:20pm 
You are not playing a Ageless-Faceless-Gender-Neutral-Culturally-Ambiguous-Adventure-Person like in say, Skyrim. You are playing a person who has a past and a history, who has an established profession.

Other than that, you can customize your starting attributes, your starting stats, your clothing, and even your thoughts. Those choice dramatically affect who you can become.
Stoibs Oct 15, 2019 @ 6:31pm 
I don't recall anyone getting this triggered and heated over the Nameless one. You could mold and customize his path and direction quite a bit; and daresay from what I've seen here probably even more-so.

Just looking at and reading the descriptions of the tag skills in creation makes me wonder how many alternate routes, replayability, entire scenes or chapters of dialogue etc. will be relegated to certain styles and completely unseen by others. I for one am looking forward to my decent into lunacy as I start to converse with inanimate objects and argue with my psyche.
Part of me actually wishes the game wasn't as long as these estimates are putting it at due to how many replays seem interesting and appealing with different builds.
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Date Posted: Oct 15, 2019 @ 1:21pm
Posts: 62