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You play an old white dude, but customize his skills, and make decisions within a narrative.
You can customize skills only. Not appearance, from what I saw in Youtube videos.
You can argue semantics all you'd like, but I've been gaming longer than I care to admit, and when people say character customization, "character creation" is often assumed to fall within that category terminologically speaking as well. I don't see how the dictionary definition of customization excludes character creation. It's fine if you want to define customization as post-character-creation appearance options, but people can and will have discrepancies in perception.
Since you're here, perhaps you could do those of us on the figurative fence a favor and elaborate on the "ton of customization" options you alluded to in your last post.
Plus, there's the Thought Cabinet system where you basically rewire the character's brain.
You can't change their skin color, body shape, hair, gender, etc, but there's a lot to customize.
An "already-made" character that is conducive to the vision of the developer's story is often more approporiate.
This made me smile ..............Nice!
Other than that, you can customize your starting attributes, your starting stats, your clothing, and even your thoughts. Those choice dramatically affect who you can become.
Just looking at and reading the descriptions of the tag skills in creation makes me wonder how many alternate routes, replayability, entire scenes or chapters of dialogue etc. will be relegated to certain styles and completely unseen by others. I for one am looking forward to my decent into lunacy as I start to converse with inanimate objects and argue with my psyche.
Part of me actually wishes the game wasn't as long as these estimates are putting it at due to how many replays seem interesting and appealing with different builds.