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报告翻译问题
Carefully skirting spoiling too much of Cuno's family story -
You can establish by talking with Cuno that Cunoesse turned up in the cleaning cupboard outside Cuno's house a few months prior, soaking wet and semi-naked. Cuno hints seriously at Cunoesse having killed at least one other kid.
Outside Cuno's house there are three pairs of shoes yet the cleaning lady only mentions Cuno's dad and Cuno as living there.
Cunoesse speaks a language that neither Cuno or the protagonist know, and Cunoesse states you don't want to know "her people". The words she uses are Finnish
"vittupää" = "forkhead" .
"näkki" = "water spirit/monster"
My take on this was that she came from an even more broken family than Cuno's, had killed someone - possibly from her family, and was on the run and that she had latched succubus like onto Cuno out of pure animal instinct survival through an exceptionally high Shivers and Inland Empire based worldview.
Anytime you go near her, Cuno flips into protector mode which I read as him reacting to and over compensating for past events in his household.
Interesting take, it gently reminds me of how much of the game I haven't seen yet :D Cuno does suggest offhandedly her family are the "näkki"
Again I don't want to spoiler anything but suffice to say Lena isn't as off the wall as she may appear, at least not on everything.
Some story spoilers below for some explanation.
1) Hints of this are when Cuno gets very protective whenever you approach Cunoesse and how there are some skill checks which specifically call out Cunoesse as being a scared, caged animal when you get near her. She's afraid of you. The insults are just a wall to keep the coolness up and Cuno knows it.
2) I have my doubts on her being a supernatural entity as when you have the game over option of shooting Cunoesse her dialogue is very distressed and a suggestion that if she is going to go, so be it. Make all the cruel pain of living go away. Set her free.
3) Furthermore, there is a Shivers check detailing their supposed living spot away from Cuno's father, who Cuno also had the habit of hyping up and coolifying to distract from the fact his father was just a drugged up dead beat guy. Again, all a wall and fantasy to distract from the reality of the situation they cannot control, as pretty much everyone has. I doubt Cunoesse actually killed a kid. It's all hype and fantasy for protection from a cruel world and they are unfortunate victim's in a post-war city.
They're just scared kids with sh-t lives and when given the chance for some modest recovery like you get to see if you take Cuno with you for the final area turn out to be more than their appearance and initial takes let on.
Let me start by saying I'm not saying you are wrong. Du Vu mentioned dialogues I haven't encountered yet and as the game adroitly underlines - the game is simply the protagonist's interpretation of the game world. But to explain where I got the idea Cunoesse is a killer from:
If you talk to Cuno with enough Empathy, he will admit he is terrified of Cunoesse which goes against the usual underground yoof culture bragdoccio. Initially he claims she killed both people and police, but when pressed on the matter he eventually admits the police part is just him talking crap but that Cunoesse has killed, all through this Cunoesse gets more and more agitated seemingly understanding exactly what you and Cuno are talking about and she can apparently read lips.
Around the conversation the protagonist's Logic makes observations on the arrival of Cunoesse in the apartment building cleaning cupboard where she was in a stupor for three days or so, as being a common psycological reaction to killing someone though only after the first kill not subsequent.
Having said that there are no other traces in the game world that I could find to prove or disprove any of the above - you'd think there would be a missing persons report for Cunoesse and a second for whoever she killed - though they could be on another isola and may not arrive in Revachol till much later if at all.
So essentially I agree with Du Vu that there are no definitive answers by design - the dialogues are carefully crafted to almost give closure from multiple viewpoints even on the main murder investigation with some tiny unkowns left like a lightly fraying fabric edge.
It's no hyperbole to say Elysium was the first game where I felt gaming had come of age.
1: The shoes as mentioned earlyer
2: Your partner only ever acknowledges Cuno
3: Other NPCs only mention one person existing they talk about Cuno and Cunos father NEVER a little girl. (though shoe could be hideing its left veauge)
4: The names.
5: The entire backstory of cuno implies shes a manifestation of his trauma at the very least.
Shooting Cunoesse prompts a game-over screen with a newspaper article mentioning her being shot and listing her last name. So she's certainly a real person in this setting.
I think Cunoesse exists, but all of the numbered points Squeeks is mentioning are also deliberate. They want that ambiguity for the sense of magical realism in the game.