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It's fine, we're all part of the gaming community, no problem to help out when needed.
Honestly it's all the extra actual gameplay content, areas, characters and political cabinet things that is the biggest draw, and an overall excuse to replay this gem all over again with vastly different stats.
I can see that but I know it's something that for the majority, will probably make it an even more immersive experience. I think it'll help slower the pace down of the game instead of people mindlessly skipping dialogue just to be done with it. I compare Disco Elysium to a great mystery/detective book and think having all this voiceover with the 300+ characters in the game is going to enhance replaying this in the future.
I beat Disco Elysium late last night and definitely plan to replay it again in the future as it's an excellent game. I'm moving onto other games in my backlog but can see myself jumping back in maybe next year.
About time! I stopped playing because you can't click and hold. I recall growing tired of having to click constantly to move around, and backed off the game until they added better controls.
A controller should do the trick.
One playthrough of the game doesnt have million words though, all the alternative choices add to that, but probably 50-65% of that on one playthrough with one set of skills?
As mentioned before, this will have EVERYTHING voiced. Narration, description... So sit back and don't read. You shouldn't have a problem.
Yes, it can be a long game. My first and only playthrough so far took me 75 hours.