Disco Elysium

Disco Elysium

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Trofast 🤕 2021 年 9 月 4 日 上午 11:52
How's replayability?
*points at topic*

Watched a stream playing this.. about two hours.. until I realised I wanted to experience this on my own.. ?
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GuffBall 2021 年 9 月 5 日 上午 1:55 
As long a you approach it as playing a role in a story and not trying to 'beat' the game then yes it has some replayability but like most games that are based around a narrative it's not that replayable as there's a limit to how many different ways you can approach it.

It's also relatively short by modern standards as you can finish a run through in twenty hours or so if you just follow the main plot-line. It probably took my maybe twenty five hours but what I like about it is there isn't the large amount of bland filler that you often get in modern games.
Magoogs 2021 年 9 月 5 日 下午 5:37 
As someone who has died now TWICE now, both in Day 1, and shocked both times I lost, I currently find a lot of replay value. You can absolutely take a wrong path and find yourself starting from scratch. I'm avoiding walk-throughs, though, intentionally to figure it out on my own.
Trofast 🤕 2021 年 9 月 6 日 上午 6:14 
Thank you for your input!
I will def pick it up next sale. :)
Happy meal 2021 年 9 月 6 日 上午 8:24 
Your first experience will be like no other. There is strong replayability but that first time man, I would do anything to able to forget it and play it for the first time.

I guess the best part would be the significant options and how rewarding they feel, which is what makes every run unique. The main thing I felt after beating the game was "hindsight could I have done this?", "maybe I never was a superstar" ect. Leads to a lot of diverse interactions and I just love when games get me to think like that.
BossStompTV 2021 年 9 月 9 日 下午 12:05 
I cannot WAIT to replay this game with a different skill array and a different mindset. Probably a different political leaning. It's going to take while before I'm ready again. But I will absolutely play again before their next game comes out.
ahueonao 2021 年 9 月 20 日 下午 7:20 
The core investigation doesn't change much (or at all), but most puzzles have alternative solutions, and some skill checks yield wildly different results if you fail or succeed (failing isn't always the 'bad' outcome, either). Characters can react very differently depending on how you approach them, too, and your dominant skills can tell you a lot about characters and locations. If you go with a completely different build, you'll see a LOT of dialog options that didn't even show up before (because of the way passive checks work). Some will just be Harry's standard nonsense lines, but others will unlock entirely new sidequests and locations.
I think the main element for replayability was added with the Final Cut update - if I'm not mistaken, you can only take one Vision Quest per playthrough (they're defined by your dominant political leaning) and most are pretty well fleshed out, adding tons of new lore and character interactions.
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发帖日期: 2021 年 9 月 4 日 上午 11:52
回复数: 6