安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's also relatively short by modern standards as you can finish a run through in twenty hours or so if you just follow the main plot-line. It probably took my maybe twenty five hours but what I like about it is there isn't the large amount of bland filler that you often get in modern games.
I will def pick it up next sale. :)
I guess the best part would be the significant options and how rewarding they feel, which is what makes every run unique. The main thing I felt after beating the game was "hindsight could I have done this?", "maybe I never was a superstar" ect. Leads to a lot of diverse interactions and I just love when games get me to think like that.
I think the main element for replayability was added with the Final Cut update - if I'm not mistaken, you can only take one Vision Quest per playthrough (they're defined by your dominant political leaning) and most are pretty well fleshed out, adding tons of new lore and character interactions.