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Or you can play a "good" cop in an emotional sense, a empathetic cop who feels for people, and will do what he can to help them because he feels for the people.
You could even play a logical cop who's "Good" in the sense that he points out all the logical fallicies in criminals, or something.
Something to keep in mind while playing this game - it's all about the journey, not the end. Don't feel like you need to hurry the investigation along too much, as figuring out the 'mystery' is not the real point of the game.
So, yes, it's possible to do that, and it's absolutely worth experiencing that route of the game, but don't expect the outcomes to be perfect for you.
feelsgoodman
Not everyone lives in ♥♥♥♥ holes like America. Though you living In Germany where the police generally don't have the policy of gunning people down as a first response while still keeping this kind of position about regular police patrolmen is kind of telling.
Come on man, ease up. All he's saying is that much like in real life, the characters in DE don't neatly fall within naive binary parameters of good or evil.
Nah if you actually live in the real world engaging with other living human beings you would notice that most people are just regular people trying to live their lives and the horrendous ♥♥♥♥ you hear about is a minority of people. The issues are significant enough to be a problem, but In general people are decent folks and so are most educated cops who went into law enforcement to help people.
I'm really tired of misanthropist worldviews that are popularly spewed by the "thinkers" on internet forums when that doesn't match the life of regular every day people living their unremarkable but decent lives.
Then it's up to your roleplaying will and skills.
That... that was sort of exactly my point, dude.
Yes, we certainly could do with less of that...
SUPERSTAR COP.