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Trivial: 6-7
Easy: 8-9
Medium: 10-11
Challenging: 12
Formidable:13
Legendary: 14
Heroic: 15
Godly: 16
Impossibile: 18-20
Credits to madman_with_a_box XD
BTW it looks like that even numbers are the "min-maxer" way to go at character creation (a value of 2 will grant Easy passive checks, 4 for Medium and 6 for Challenging right from the beginning)
- You always roll your current skill value + 2d6 where 1+1 is always failure and 6+6 is always success.
So the dice roll does only matters if your skill value is 3-11 points below the skill DC (unless you roll a 2 or 12).
current skill value = base stat + points spend + bonusses/penalties from items or thoughts
- There are several possibilities for a medium result (e.g. 7 = 1+6, 2+5, 3+4,4+3,5+2 and 6+1) while there is only one possibility for extreme results (2 = 1+1, 12 = 6+6).
So a medium result is more likely than an extreme result.
- Your last sentence means:
If you have a skill level of 2, the game will roll the dice for an easy passive check which can succeed or fail. If your skill is below 2 it does not roll at all and you will never see that there was a skill check.
Is this correct?
Passive checks follow a very simple mechanic that never involve dice rolls:
6 (predetermined number) + skill level
Knowing that the easiest check is 6 and the hardest 18-20, basically you need at least -1 for a skill to be completely silent or telling you only when the check failed (needing a -2 through clothes/thoughts to reach skill value -1, so 6+1-2=5) and at least 12 (6+12=18, maybe even 14 to reach 20 is needed) to tell you everything the developers programmed them to tell.
Yes, I forgot all the different modifiers for active checks, like all the stuff you know or you have done about that thing.
Good to know that all passive checks have no dice roll.
Save scummers have less work now ;-)
I guess the game does not show all passive checks, otherwise I would be flooded with them. So some checks only show when you succeed (you realize that someone is lying to you) and some checks only show when you fail ( You act like the dumbest idiot ever). Is that true?
I mean, if someone does not tell the truth and you (the player) see "drama check: failure", you (the player) know that the person is lying even though your character does not. This would break immersion.
I'm still amazed for what the developers achieved with a simple 6+skill level, it requires some research and thinking to fully understand the various implications, but when the light bulb finally shines all kind of different builds and skill combination start to shuffle.
In my 1st run I have Intellect 2 and when I started to grasp the skill system I decided to have as little "Encyclopedia lore" as possible (I'll dig very deep into that in my second playthrough with 6 INT), having an astonishing -2 clears the story of all the extra trivia, and that because I WANTED IT.
Negative inland empire for a sad realist detective.
Negative half-light for an "always cool under pressure" cop.
Negative Composure for, well, the exact contrary.
So many hypothesis of application and so little time, damn! ^^