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Motorics and especially Savoir Faire are the most Ultraliberal. Interfacing helps with breaking locks and sleight of hand and thus getting extra loot, while Rhetoric and Logic can help you talk people into giving you more money. Skills that help you talk to and read people in general are a good secondary investment -- Composure, Reaction Speed, Drama, Electrochemistry, Empathy, and Suggestion as needed to unlock checks, and as something to work on once your primary skills seem high enough that most checks are hitting 60-80% on a fairly regular basis.
Exact numbers aren't important -- you'll get enough XP as you go that you'll have a fairly easy time boosting skills as needed. Probably aim for 8-10 (including bonuses from thoughts, clothes, and drugs) in the skills you use the most by around Day 4-5/when you feel like you're getting close to the end (ie. when you start seeing fewer new quests).
Encyclopedia is another good one -- on Day 3 go straight across the bridge, through the village, over the water, up to the big building at the south end of the boardwalk and talk to the man and his little boy until you get the Wompty-Dompty Dom thought -- bonus XP and real every time you succeed on an Encyclopedia passive.
A more thorough guide here (beware of spoilers): https://steamcommunity.com/sharedfiles/filedetails/?id=2155956120