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You won't be able to completely change your past, so your memories and the emotions they stir up will still haunt you, but I was always impressed by just how much did change between playthroughs.
Hell if you want to be unstable as well acting like a Superstar Cop at every opportunity will net you the Superstar though AND allow you to shove a bunch of points into Electrochemisty and Composre as well.
Tank some combination of Empathy, Suggestion, Authority, and Savoir-Faire to get some really awkward advice from your skills. There are thoughts and clothes that can help you with that even if they don't start that low.
Here's my suggestion: https://i.imgur.com/7O0AB6P.jpg
Now, that does mean you are missing out on Savour Fair, and Electrochemistry but since you don't really want the other skills on those line (And let's face it, Half of the fun of playing a build like this is watching them ♥♥♥♥ ♥♥♥♥ up and then trying to pretent they meant to do it all along) but all you need to do is act like an artist and a superstar and you'll soon get access to the "Actual Art Degree" thought and the "Some Kind of Superstar" thought.
Some Kind Of Superstar will allow you to put up to 6 points into Composure and Electrochemisrty.
You can also get the thought "The Fifteenth Indotribe" by asking Joyce about the wild pines money which will let you raise Savoir Fair as well.
And if you really want some more perception there are a few thoughts that raise it as well, the easiest being Col Do Ma Ma Daqua which gives you 3 to perception but does drop encyclopedia by one. You can get that day 2 by talking to lena about the smallest cryptid then walking outside and listening to it.
Having played an Art cop before you're in for a treat. You'll ♥♥♥♥ up a lot but your conceptualition will constantly try and make that into a good thing. *Try talking to Cuno about throwing up at the crime scene with this build and you'll see what i mean!"
You could Also speciaise in Perception if you want it higher.
This will be my first playthrough and I will be looking forward to playing this as an Art Cop.
The other option is just hurl it into conceptualisation. It makes triggering the Art Cop thought easier (You want this asap, It will help a lot.)
There's one check in particular that I'm thinking of. You'll know it when you see it
I might go with something like 4/4/1/3, 5/2/2/3 or even 6/2/2/2 if you're really going to be leaning into the artistic genius concept. Just know that starting with a 1 in Physique or Psyche also means starting with only 1 HP in Health/Morale (Endurance/Volition) respectively, and limits how many skill points you can use to raise a skill until a thought like Actual Art Degree occurs to you.
Still, you can't really go too far wrong. Your build depends more on what you end up spending your XP on than your starting stats, and those thoughts *do* exist, and are more likely to show up if you just roleplay the character you anyway.