Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
The replayability value is definitely there, but just to be clear, the general outline of the main plot always remains the same. However, a different character build can make interactions vary quite a bit, in ways that you just can't get through reloading within a single playthough (since there's gonna be kind of a soft cap on how many skills you can develop to an advanced level). The main way that these diverging paths take is that being strong on certain skills will make you pick up on certain clues when interacting with objects or characters, which will open up dialogue lines and skill checks that can reveal background information and lore. The little conversations that your skills have with you (and with each other) tend to be pretty amusing, so it's always fun to have more of them.