Disco Elysium

Disco Elysium

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Variable 31 DIC 2019 a las 5:20 p. m.
How many hours of playtime in Disco?
And is there any replay value? TIA!
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Mostrando 1-8 de 8 comentarios
Sisyphus 31 DIC 2019 a las 5:47 p. m. 
It took me about 25-30 hours my first time. There is replay value in achievements, if you're into that, but otherwise it's a strong story-focused game that has most of its impact the first time through.
belangf 31 DIC 2019 a las 5:59 p. m. 
I did 37 hrs first playthrough. I just started with a totally different build and I enjoy very different dialogues. It`s because your skills talk to you and argue with each other, and that`s where a lot of the fun resides. There are many things you will miss in just one playthrough, although the main crime story remains the same.
ahueonao 31 DIC 2019 a las 8:37 p. m. 
Since it's a text-heavy game, the playtime might depend on your reading speed, and how much of a completionist you are (there are quite a few optional sidequests and a lot of non-essential dialogue). If in addition to that you also savescum/backtrack every now and then, you could rack up ~40 hours on a single playthrough, though most players report ~20-30.

The replayability value is definitely there, but just to be clear, the general outline of the main plot always remains the same. However, a different character build can make interactions vary quite a bit, in ways that you just can't get through reloading within a single playthough (since there's gonna be kind of a soft cap on how many skills you can develop to an advanced level). The main way that these diverging paths take is that being strong on certain skills will make you pick up on certain clues when interacting with objects or characters, which will open up dialogue lines and skill checks that can reveal background information and lore. The little conversations that your skills have with you (and with each other) tend to be pretty amusing, so it's always fun to have more of them.
Catfish 31 DIC 2019 a las 9:15 p. m. 
I think I spend about 10-20 hours per playthrough, although my first was a lot slower.
******** 1 ENE 2020 a las 12:24 a. m. 
I could stand 4 hours of this text-heavy claustrophobic adventure game. Got stuck in one area (apparently, I must have missed a conversation or an item somewhere), but didn't feel like looking online for a solution because the game is so drab. You walk, then you talk, rinse and repeat. Maybe if I cared about the story, or found the mechanics interesting, I might have been able to plow through this drudgery of a game. I found it as entertaining as Papers, Please.
Elinara 1 ENE 2020 a las 12:37 a. m. 
There are a couple of no going back moments and if you don't realize it (I'm sure it warned me--I once ignored "hey, choose throw lightsaber" for a billion skill ups in KOTOR much to my later detriment) you may have to replay from an earlier save. I did! I was trying not to be corrupt and that went badly for me. A little corruption may not be good for the soul, but is for better outcomes. I triggered something early and on replay found I'd missed a bunch of things that should have happened prior to starting that sequence of events. Anyway, I spent a whopping 66 hours in the game according to Steam, but I left it open for a bit so not sure how long I was actively playing. I played through the first time trying to reform, I'm tempted to play through the crazy route now because I want to select some of the clearly terrible responses and see where they end up.
Última edición por Elinara; 1 ENE 2020 a las 12:40 a. m.
Slippy 1 ENE 2020 a las 5:37 a. m. 
Publicado originalmente por ********:
I could stand 4 hours of this text-heavy claustrophobic adventure game. Got stuck in one area (apparently, I must have missed a conversation or an item somewhere), but didn't feel like looking online for a solution because the game is so drab. You walk, then you talk, rinse and repeat. Maybe if I cared about the story, or found the mechanics interesting, I might have been able to plow through this drudgery of a game. I found it as entertaining as Papers, Please.
You shouldn't have bought the game if you didn't intend on spending 20 ~ 30 hours reading. The game is practically a visual novel with interactive storytelling and point and click mechanics. The dialogue carries the game because it's so well written, so it's kind of essential that the player attempts to get into the story. I'm sorry that you didn't enjoy it, it's genuinely a brilliant game with one of the most enthralling story's I have ever read, but like all stories, you need to get invested in the characters and world if you're planning on enjoying it at all.
******** 1 ENE 2020 a las 8:43 a. m. 
Publicado originalmente por Slippydoo1:
Publicado originalmente por ********:
I could stand 4 hours of this text-heavy claustrophobic adventure game. Got stuck in one area (apparently, I must have missed a conversation or an item somewhere), but didn't feel like looking online for a solution because the game is so drab. You walk, then you talk, rinse and repeat. Maybe if I cared about the story, or found the mechanics interesting, I might have been able to plow through this drudgery of a game. I found it as entertaining as Papers, Please.
You shouldn't have bought the game if you didn't intend on spending 20 ~ 30 hours reading. The game is practically a visual novel with interactive storytelling and point and click mechanics. The dialogue carries the game because it's so well written, so it's kind of essential that the player attempts to get into the story. I'm sorry that you didn't enjoy it, it's genuinely a brilliant game with one of the most enthralling story's I have ever read, but like all stories, you need to get invested in the characters and world if you're planning on enjoying it at all.
I've played other text-heavy games, going back to the golden age of Bioware/Black Isle RPGs. Even before that, I've played MUDs - and that was all text. I think what I didn't expect is how little interactivity and choice there is in this game. To me, it's a point-and-click adventure, where pointing-and-clicking is done on NPCs you need to talk to. I don't know why, but the story or mechanics don't work for me, even if folks label it a spiritual successor to Planescape Torment. THAT game had good writing.
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Publicado el: 31 DIC 2019 a las 5:20 p. m.
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