Disco Elysium

Disco Elysium

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Is it possible to dodge Kortenaer shot (The Mercenary Tribunal)?
I've started playing from scratch as the motorics guy because did not want being hit and spent a day off. Now it's the 4-th day, I have a gun, fairweather t-500 thought and 15 reaction speed in total (after taking drugs). But I still can not dodge the Kortenaer shot during the mercenary tribunal. Is it possible at all? I can probably up the learning cap by some thought and get 3 more points. Will it help? Is it possible to pass "impossible" checks at all having some very high parameters?
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Beiträge 1625 von 25
Me 24. Dez. 2019 um 14:46 
Ursprünglich geschrieben von Sisyphus:
On an unrelated note, I have absolutely no idea why it's so important to people that they be successful at everything in a game they attempt. Is this the modern gamer I've heard so much about?
Quite the opposite. Games like Dark Souls and Sekiro are very popular amongst the modern gamers. Modern gamers likes to fail. Wanting to succeed is more a trademark of the old school gamer, for whom this game is made (I'm one of those).
Du-Vu 24. Dez. 2019 um 15:33 
The spin kick isn't in Matrix time, though. The moment before it is in slow mo, but you only pull it off with a running start after Measurehead's already doubled over from your first punch. Athletic as your past self must have been to pull off that kick, a bullet's still a lot faster than a person.

I mean, I still think it would be better to just have the description of it rather than the fakeout rigged percentage. I just don't think you really need to be able to dodge the shot itself, given you pretty miraculously survive it anyway.
Zuletzt bearbeitet von Du-Vu; 24. Dez. 2019 um 15:49
Me 24. Dez. 2019 um 15:49 
Ursprünglich geschrieben von Du-Vu:
I mean, I still think it would be better to just have the description of it rather than the fakeout rigged percentage. I just don't think you really need to be able to dodge the shot itself, given you pretty miraculously survive it anyway.
No I agree entirely. It doesn't really bother me, I just think it's odd that it is represented as a skill check when you can't actually succeed the check. It does feel kind of odd to have invested all those skill points in physical stats, then seeing that check pop up and thinking "yes this is what I spend all those skill points on," only to have the game go "psych, you can't actually pass it, we were just messing with you." It's a weird design choice, instead of just having it happen in the text, without the fake dice roll.

Like I said, at the end of the day it's neither here nor there. It's not like it would drastically change the game or the narrative. It's just a bit weird.
Dodging the shot is not possible, as far as I understand it you're only given a roll because Harry genuinely believes he can dodge the shot, just like he believes he could talk a door into opening and how he believes he could get back with his ex. The point is that some things never work out no matter how many times you try them and that you need to move on.

With Harry's ex he didn't move on for 6 years and it didn't do much good for him and needs to just move on. You could try to save scum this roll for 6 years but eventually you just have to move on with the game. Interestingly enough if you 'let it happen' it hits your outer thigh. If you try to dodge, it will fail, hit your inner thigh and gives you a worse injury.

It's a bit ironic that strange things like holes in reality and cryptids are possible, but mundane things like bullets and relationships don't work out. Personally I would have enjoyed more options, but I can see what the devs were going for.
Ursprünglich geschrieben von Me:
Technically speaking a double 6 is always a succes. But in this one instant, no, you can only fail that roll. It's scripted.

Same with the bunker door, literally rolled a double six the first time I encountered it and failed, left me rather bewildered and had me double checking my Internal Thoughts for a while.
Ursprünglich geschrieben von Sisyphus:
Ursprünglich geschrieben von kholtby:

This is a game where you can hold useful conversations with your tie, where there is a hole in the fabric of reality and you figure dodging bullets is against the setting?

That's what you're going with? An eccentricity and a "hole" that could be a symbol for almost anything?

It's a grounded game that lacks anything exceptional whatsoever, except for your brain telling you weird stuff from time to time.

On an unrelated note, I have absolutely no idea why it's so important to people that they be successful at everything in a game they attempt. Is this the modern gamer I've heard so much about?


Ursprünglich geschrieben von Sisyphus:
Ursprünglich geschrieben von kholtby:

This is a game where you can hold useful conversations with your tie, where there is a hole in the fabric of reality and you figure dodging bullets is against the setting?

That's what you're going with? An eccentricity and a "hole" that could be a symbol for almost anything?

It's a grounded game that lacks anything exceptional whatsoever, except for your brain telling you weird stuff from time to time.

On an unrelated note, I have absolutely no idea why it's so important to people that they be successful at everything in a game they attempt. Is this the modern gamer I've heard so much about?

Are you stupid or did you straight up just not play the game? "A grounded game that lacks anything exceptional" you know except for the hole in reality and the pale being a real physical space and the gigantic stick bug. And the fact that you can dodge a bullet not even 5 minutes earlier in the game. Like I agree that some things shouldn't be possible no matter how well you roll, but how can you say this game has "nothing exceptional whatsoever"? You either didn't play the game or you paid 0 attention to it
you guys are missing that it isn't "double-6 is always a success", it's "double-6 is a crit success". crit fails and crit successes literally bend reality. harry does this when he jumps the roof to sneak into the dock and when the does that climbing trick.
saying a no-win check means it isn't possible in that world makes little sense when the first no-win check in the game is literally failing to sneak out without paying your rent, something we all can agree isn't matrix levels of difficulty.
Zuletzt bearbeitet von Hopper-King; 20. Jan. um 17:05
This thread is from 5 years ago, guys.
This thread lasting longer than the original Dev team.
i didn't think it was off at first. obviously. but now that i look at it, it's the oddest most random necro-post.
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