Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wonder what character traits brings up these weather related thought bubbles? I had one for snow in the Village for clothing but not for this rain event.
if that ends up not doing anything, consider trying it while high on speed(if Cuno’s dad’s is inaccessible, preptides from klassje) since Cuno also mentions that wrt phase-shifting in another conversation.
{
++timeOutOfBounds[index];
Log.Info(Log.COMPONENT.MOVEMENT, string.Format("CharacterCorrectPositionChecker: [{0}] OutOfBounds {1}", (object) this.characters[index].name, (object) timeOutOfBounds[index]).AddColor(Color.yellow));
}
else
timeOutOfBounds[index] = 0.0f;
if ((double) timeOutOfBounds[index] >= 3.0)
{
if (index == 0)
{
Debug.Log((object) "Palerunner");
Achievements.Set("ACH_PALERUNNER");
}
this.characters[index].characterNavigator.ResetPath();
this.characters[index].movementStatus = Character.MovementStatus.IDLE;
this.characters[index].transform.position = this.characters[index].characterNavigator.GetNavAgent.nextPosition;
SingletonComponent<GameController>.Singleton.destination = this.characters[index].characterNavigator.GetNavAgent.nextPosition;
}
There is the code responsible for the achievement. This is part of a coroutine that runs every second. It certainly looks like a check to correct for invalid positioning.
sightly disappointing, but that seems pretty concrete, yeah