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1-1-1-1 stats sounds like a very frustrating experience :/
Interesting though. I am just finishing up my first play through and I am curious to play as another character. I did 4-2-4-2 this time around.
I feel that with all the foreknowledge gained in the 1st run it will be rough but manageable, it's just a matter of switching priorities, the most important thoughts (expecially in the earlygame) are those that increase skill cap instead of those giving flat bonuses.
What was your signature skill?
For a second run I wanted to do 6-1-1-4 signature Electrochemistry but it felt too unbalanced and somewhat challengeless.
With every stat drowned in the depths of the most devastating drunken bender ever I have the chance to see real merit behind some of the thoughts that could feel useless with other builds.
And yes I will need LOTS of drugs ^^
To be honest, I've already figured out how I'll do it, I'm just looking for advices and 2cents from other points of view.
I started putting points in Intellect with the most in learning but after a point or two I really went for Motorics and putting points in Perception. Far and away the most points went there with 8. Interface and Composure at this point have 4 each. Composure was important for my character I found.
Psyche I had the most points in suggestion and now towards the end I am building up my Esprit de Corps.
Finally for Physique 4 points were in Endurance and shivers.
I think my signature skill was logic but I'm gonna do Perception this time.
I'm guessing with your handicap adding points you'll be able to open up all the think slots early in the game and mix and match there. I just might be able to fill all the slots by the time I finish so I never really had the option or spare point to remove a thought. Becoming sober was a personal victory but it does reduce your overall physical strength