Disco Elysium

Disco Elysium

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6 int Is it worth?
build sth like 6-3-2-1 ?
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Showing 1-15 of 19 comments
roach Oct 28, 2019 @ 1:29pm 
If I was going that way I'd prob go more 6-2-1-3, honestly. Perception is a big deal at least.
taciturn(o) Oct 28, 2019 @ 2:12pm 
6 is not worth, 5 should be enough.
roach Oct 28, 2019 @ 2:21pm 
that's also probably true
Deaf Can Dance Oct 28, 2019 @ 2:46pm 
so 5-2-2-3 will be better?
roach Oct 28, 2019 @ 2:52pm 
Absolutely. Having 2 health/2 morale is infinitely better than only having one in either of those.
5 5 1 1 worked nicely for me. Had to do a LOT of save scumming at the church, but that was the only sequence that was really rough.
Sisyphus Oct 28, 2019 @ 9:33pm 
In general, having balanced stats is better than min-maxing, because to get the most content you need to pass checks across all 4 stats, and your initial investment determines base stat + growth.
Originally posted by Sisyphus:
In general, having balanced stats is better than min-maxing, because to get the most content you need to pass checks across all 4 stats, and your initial investment determines base stat + growth.

I'm not so sure I agree. A huge number of int and psy passive checks occur in the first few hours of the game, so having 4 points minimum (either via skills directly or with the addition of modifiers via clothes or drugs) across a large number of skills right at the beginning gives you a lot to work with. By comparison, there are relatively few motorics or physique passive checks in that same period. By the time you actually need to deal with them, you have enough skill points and variety in clothing bonuses to do so.

Selective use of thoughts lets you effectively disregard learning caps, but it does require min-maxing. With the 5 5 1 1 build I mentioned above, I beelined straight for Cop of the Apocalypse and Lonesome Long Way Home, for example.
Sisyphus Oct 28, 2019 @ 9:42pm 
Right, int/psych are better than physique/motorics, with the exception of Perception, where you can get 7 for free from thoughts, and Shivers, but that can be buffed with items.

I'd consider 4/4/2/2 balanced. I don't think dumping a stat to 1 is a good idea.
Deaf Can Dance Oct 29, 2019 @ 2:48am 
damn it is hard to choose right stats :D
Du-Vu Oct 29, 2019 @ 7:14am 
I'm going to disagree, up to a point. More balanced stats make it easier to succeed at every check, but there's a lot of content that comes from failed checks, up to and including whole sidequests. That 4/4/2/2 spread is ideal if you're following a guide or trying to optimize a specific playthrough, but a 6 or 1 in any given stat is viable. I'm almost finished a 1/1/6/4 playthrough, and I wouldn't say it's really been any harder, just different. I saw and heard a lot comments from Endurance and Half-Light and all my failed INT and PSY passives I'd never gotten otherwise.
Last edited by Du-Vu; Oct 29, 2019 @ 7:19am
roach Oct 29, 2019 @ 8:28am 
I've heard of sidequests that involve failing checks but I can't think of any I found, what are they?
Du-Vu Oct 29, 2019 @ 8:57am 
Raphael Ambrosius Costeau would be one of the more prominent ones. There are also lots of running gag dialogues with characters like Sylvie and Garte ("...♥♥♥♥ carousel") and Cuno, I feel like Evrart ends up telling you a lot more (even if most of it is lies) than if you're too stupid not to realize he's lying. And I was smart enough to mostly succeed on Lena's quiz, which seems like that might prevent her from telling you to seek out someone (Joyce) to fill in all the gaps in your knowledge about the world if you don't specifically go back in and tell her you have brain damage.
Last edited by Du-Vu; Oct 29, 2019 @ 8:57am
Originally posted by Du-Vu:
Raphael Ambrosius Costeau would be one of the more prominent ones.

Not a sidequest. None of your examples are. Neat dialogue, but not sidequests.

The only time I can think of where a failure roll is important to proceed in a sidequest is with the mural wall, where you can get a brush from Cindy the Skull by failing a Conceptualization check with her. If you pass the check she won't give you the brush, and I don't know if there's an alternate way to get one.

Either way though, getting the sidequest in the first place is independent of passing or failing a skill check.
Du-Vu Oct 29, 2019 @ 9:14am 
The quest to learn about the world from Joyce is marked as a sidequest, and failing the check with Sylvie and accepting the quest to tell Garte women can't be trusted is different from the quest to tell him she was flattered and getting them together. Unlocking Detective Costeau is structured like a sidequest even if it's unmarked. (shrugs) If they don't meet your criteria as sidequests, then fine, strike the sidequest line from my original post. I'm just saying there's a lot of content you won't see if you pass all your checks, including passive ones.
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Date Posted: Oct 28, 2019 @ 12:54pm
Posts: 19