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Yeah I had the same feel pretty early on aswell.I love point and click games like broken sword etc. But this,to me is all nonsesical talk that i couldnt give a rats ass about,and thats the whole game so far. I play for 30 min to an hour and am bored out of my mind and start thinking about proper point and click's or rpgs and rather start playing those.
Its far from being an RPG game, Its a story driven Point and Click game.
RPG's have no stories, now? You know, in this context, we are talking about Role Playing Games, not Rocket Propelled Grenades, right?
Don't you know, all 'RPG' games must have action-packed gameplay with skill trees and customization and stat builds. Storytelling, worldbuilding, lore, and Odin forgive me reading is forbidden. (/s just in-case)
I wouldn't want to be seen as a neerrd after all. /s
Hard to tell whether your sarcasm switch applies to your entire reply or just that last sentence, however going to give you the benefit of the doubt on that and assume it applied to the whole thing.
Fixed it for ya. :p
????
I'm genuinely curious what you imagine an RPG is if Disco Elysium, a purebred RPG from top to bottom, isn't it.
Correct, though I personally tend to see Planescape Torment as a little overrated as well. I adore the Planescape setting, but Torment strikes me as the writer's pretentious wankery dropped into beloved and popular fantasy setting it has little to do with. Avellone is a *massively* overrated hack, in my opinion.
Fixed the awful taste in your list.
Anecdotally it feels that since the late 90's the paths that CRPG's and TT RPG's have really diverged so this a disconnect into what someone thinks is classed as an RPG is dependent on your background. If you compare an average TT game of D&D from that period with Baldur's Gate they have a similar feel. TT RPG's now have very much moved more to a greater emphasis on cooperative story telling and character behaviour as much a character abilities.
Just to add that doesn't mean that CRPG's in general are bad but instead that they don't support what I like in TT RPG's, which is the social interactions with other PC's/NPC's. My last long running character died with the person (a PC) who had become his only true friend, whisky bottle in hand with both slowly bleeding to death. That is so hard, if not impossible, to achieve in a CRPG.
I take it you haven't played many 'CRPG's then if you think such events are "hard, if not impossible to achieve".
What an oddly specific moment. That is a pretty hard scene to achieve in a regular TT game unless you are specifically looking to replicate it.
I have no idea what you want from this game and for what possible reason you think that those heavily scripted original dungeon crawling heavy CRPGs somehow remind you more of TT social interactions than a game that is solely focused on that interaction.
DE is the closest thing we have to a TT game when it comes to interacting with the world through dialogue and events and the world reacting to your choices and die rolls like a DM would.
It was just an example of the type of situation that CRPG's in general aren't that good at as they lack the character development flexibility that TT RPG's can offer. Personally after most TT RPG's sessions I sit down for half-an-hour and write some notes on my character's current thoughts and also possible ideas for future developments. That helps my character develop organically from in-game.
To clear up some confusion in what I said, I was comparing my experience of TT RPG's in the late 80's to mid-90's to what BG offered not what TT RPG's offer now. One of the reasons part of our group formed a new group is that we where getting bored of yet another dungeon crawl. We ditched AD&D and changed to Warhammer FRP for a clean break. Playing The Enemy Within campaign was a real eye opener to me of what RPG's could be.
So to DE, I very much agree that DE is much closer to current RPG play than the average CRPG is with the latter reminding more of RPG play in the 90's. DE is the only CRPG I've played that I feel really supported the idea of what would my character do and not what would I do to get the 'best' outcome. It also had a companion that I enjoyed interacting with and didn't look upon them as something to use in combat.
I hope that makes my position more clear as I feel we basically agree on DE.
It does clear up quite a bit. I got a completely different impression from your original post my bad.
No problems, it happens to all of us, whether it's not making our point clear or reading a point that wasn't meant to be made.
For me DE went into my top list of not just CRPG's but PC games that I'll remember for a long time.