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번역 관련 문제 보고
It wasn't about best, just a way to measure popularity with players in a category given roughtly similar price per unit...
there were loads of RPGs, Diablo clones from 1996-2000. many companies went bankrupt as there were too many games and quality was lacking. some Diablo closes actually were quite good... so you can't say there was no competition.
if anything if DE is as unique as devs claim it is, it should not fear competition, since all other games should be different enough to not compete with it.
if you want to play the Indy card, look at Grim Dawn. i believe the original team had ~5 developers only. they now hired some more but it's still an Indy game and with 3 DLCs combined it sold over 3 million copyes since 2016. it didn't win awards as far as i know and definetely didn't use false advertisement. you just see the effort devs put into the game and you understand how good it is.
DE in comparison reeks of money grab, arguable political content to provoke people to buy more just for the sake of conversation, all the false adverticements and fake "revolutionary" mechanics. 40$ price is quite alot and there isn't much content other than text and most text is more of a filler than anything else.
Grim Dawn certainly wasn't a money grab. It was just a celebration of bland mediocrity and what you get from developers who don't have any imagination. Path of Exile would be a much better example of a Diablo clone that actually managed to do something new with the genre, instead of just copying what had already been done.
The fact that you even bring up Diablo and Grim Dawn when talking about RPG's. Well there's your mistake.
"Reeks of a money grab?" You know we are discussing entertainment products, not necessities, right? Also based on your logic that it is 'mostly just text' presumably you consider the entire book industry 'just a money grab.'
As for Diablo clones, think about that word 'clones' and understand what it really means. If a game is a clone, it usually means either the engine is leased from the original creators or is copied directly without permission. Do you really not understand how much easier that makes development either way?
And 'false advertisement' for that matter does not mean that the advertising had to exactly fit your definitions. $40 is actually a normal price for a top game out of the gate.
LOL! Indeed....
And P&P RPG's are listening simulators.
I really don't think they are even if I don't totally agree with their opinion. CRPG's really have their roots in P&P RPG's but have both their limitations and advantages. Two of the things they are better at is combat and providing a better illusion of a large world.
Where they really 'fail' is, implementing a narrative story line is hard because how do you simulate a GM that can think on the fly to keep the story heading in the right direction.
Exactly. They improve the RPG aspect by adding visuals, but diminish it by limitations on storytelling. At the time the visuals were an amazing innovation that really felt impressive.
And to be fair, Baldur's Gate has a large enough scope that it brought back much of the RPG aspects and still holds up decently on that basis. Planescape even moreso.
And to repeat my personal opinion, I consider Disco Elysium the best RPG since Mass Effect, which is not the same as saying 'best of all time.' I think it is at least comparable with ME though. Whether it is equal to Planescape or not, though... I am not so sure :)
LOL. This statement coming from someone with your earlier opinions has me legitimately laughing out loud.
I think mass effect is great too, but as an RPG? inanity had you figured out. You are just a contrarian.
There are a lot of choices in Mass Effect that feel real and personal. There is actually a lot to that game other than combat. And yes promises as to how meaningful choices would be were not kept (or at least not to the degree promised) but nevertheless, the RP elements are actually very strong.
Not sure what you consider contrarian. I have never said that the existence of combat precludes roleplay elements. Yes one can argue that the combat is Mass Effect can be compared to combats in the Icewind Dale games but I found the RP elements of Mass Effect particularly strong, strong enough to overcome that (or also to overcome exploring fully every random world in reach)