Disco Elysium

Disco Elysium

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JabroniCorleone 2019년 10월 27일 오전 7시 24분
Am I the only one who quit playin?
Hi my gamer friends. I play the game on GOG. Im 20 h in the game and Im on Wednesday... I decided to quit know because I am bored... I dont know why but Im absolut not interested in the Story anymore... I am in the tent where the 3 guys keep talking to me for 10 minutes now and a started to click awas the conversations... At this point I read all the conversations but I can stand in anymore.... Am I the only one?
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Raviel 2020년 1월 11일 오전 11시 29분 
kholtby님이 먼저 게시:
Raviel님이 먼저 게시:

how much did this game sell, even with all the false adverticing and getting lots of free publicity due to the awards?!

If you are going by sales volume, Chess is the best RPG of all time. You are playing a King with command over your entire armed forces, so that makes it an RPG, right? And since it has been around since sometime around the 1200's (and 600 years earlier than that if you include the games it was derived from), safe bet it has sold more copies than anything else you might argue....

But then that would assume that sales volume is the best criteria to define 'best.'

It wasn't about best, just a way to measure popularity with players in a category given roughtly similar price per unit...
Raviel 2020년 1월 11일 오후 12시 17분 
kholtby님이 먼저 게시:
ToveriJuri님이 먼저 게시:

What are you even on about? Of course I'm talking about the games in context of the time they were released. The idea that video game RPGs have combat is timeless at least for as long as these games have existed. Everything else is an exception. The argument here is that people people apparently prefer the no combat style of DE when that is niche even among this genre. There is almost always some sort of combat mechanic build into an RPG game. Ultima games had combat, Dragon Age has combat Deus Ex has combat Skyrim has combat. Whatever form these RPGs take Combat is almost always a key aspect in them in some form. Is that just a carry-over from the "Gold Box" games too?

In comes Disco Elysium doesn't even sell 500K despite all the praise and publicity it's getting and out of nowhere this was the people's preferred way to play RPGs and CRPGs all along? Yeah I'm not buying this argument.

You are obviously too young to remember "Adventure" or any of the text adventures that were the very first computer RPG's.

And again trying to use sales figures as some sort of proof of quality. Baldur's Gate and similar games came from a time when there was very little competition in the gaming market.

Disco Elysium is coming in from a new company into a heavily saturated market. You do not understand how that can affect sales figures?

there were loads of RPGs, Diablo clones from 1996-2000. many companies went bankrupt as there were too many games and quality was lacking. some Diablo closes actually were quite good... so you can't say there was no competition.
if anything if DE is as unique as devs claim it is, it should not fear competition, since all other games should be different enough to not compete with it.

if you want to play the Indy card, look at Grim Dawn. i believe the original team had ~5 developers only. they now hired some more but it's still an Indy game and with 3 DLCs combined it sold over 3 million copyes since 2016. it didn't win awards as far as i know and definetely didn't use false advertisement. you just see the effort devs put into the game and you understand how good it is.
DE in comparison reeks of money grab, arguable political content to provoke people to buy more just for the sake of conversation, all the false adverticements and fake "revolutionary" mechanics. 40$ price is quite alot and there isn't much content other than text and most text is more of a filler than anything else.
Me 2020년 1월 11일 오후 12시 29분 
Raviel님이 먼저 게시:
if you want to play the Indy card, look at Grim Dawn. i believe the original team had ~5 developers only. they now hired some more but it's still an Indy game and with 3 DLCs combined it sold over 3 million copyes since 2016. it didn't win awards as far as i know and definetely didn't use false advertisement. you just see the effort devs put into the game and you understand how good it is.
DE in comparison reeks of money grab, arguable political content to provoke people to buy more just for the sake of conversation, all the false adverticements and fake "revolutionary" mechanics. 40$ price is quite alot and there isn't much content other than text and most text is more of a filler than anything else.
Grim Dawn sadly was a terrible game. A poorly written, generic, souless ARPG. It looked dull, it played dull, it sounded dull. Compared to that, DE most certainly is revolutionary. The creativity that went into DE is lightyears ahead of Grim Dawns complete lack of it.

Grim Dawn certainly wasn't a money grab. It was just a celebration of bland mediocrity and what you get from developers who don't have any imagination. Path of Exile would be a much better example of a Diablo clone that actually managed to do something new with the genre, instead of just copying what had already been done.
GuffBall 2020년 1월 11일 오후 12시 43분 
Raviel님이 먼저 게시:
kholtby님이 먼저 게시:

You are obviously too young to remember "Adventure" or any of the text adventures that were the very first computer RPG's.

And again trying to use sales figures as some sort of proof of quality. Baldur's Gate and similar games came from a time when there was very little competition in the gaming market.

Disco Elysium is coming in from a new company into a heavily saturated market. You do not understand how that can affect sales figures?

there were loads of RPGs, Diablo clones from 1996-2000. many companies went bankrupt as there were too many games and quality was lacking. some Diablo closes actually were quite good... so you can't say there was no competition.
if anything if DE is as unique as devs claim it is, it should not fear competition, since all other games should be different enough to not compete with it.

if you want to play the Indy card, look at Grim Dawn. i believe the original team had ~5 developers only. they now hired some more but it's still an Indy game and with 3 DLCs combined it sold over 3 million copyes since 2016. it didn't win awards as far as i know and definetely didn't use false advertisement. you just see the effort devs put into the game and you understand how good it is.
DE in comparison reeks of money grab, arguable political content to provoke people to buy more just for the sake of conversation, all the false adverticements and fake "revolutionary" mechanics. 40$ price is quite alot and there isn't much content other than text and most text is more of a filler than anything else.

The fact that you even bring up Diablo and Grim Dawn when talking about RPG's. Well there's your mistake.
kholtby 2020년 1월 11일 오후 12시 50분 
Raviel님이 먼저 게시:
kholtby님이 먼저 게시:

You are obviously too young to remember "Adventure" or any of the text adventures that were the very first computer RPG's.

And again trying to use sales figures as some sort of proof of quality. Baldur's Gate and similar games came from a time when there was very little competition in the gaming market.

Disco Elysium is coming in from a new company into a heavily saturated market. You do not understand how that can affect sales figures?

there were loads of RPGs, Diablo clones from 1996-2000. many companies went bankrupt as there were too many games and quality was lacking. some Diablo closes actually were quite good... so you can't say there was no competition.
if anything if DE is as unique as devs claim it is, it should not fear competition, since all other games should be different enough to not compete with it.

if you want to play the Indy card, look at Grim Dawn. i believe the original team had ~5 developers only. they now hired some more but it's still an Indy game and with 3 DLCs combined it sold over 3 million copyes since 2016. it didn't win awards as far as i know and definetely didn't use false advertisement. you just see the effort devs put into the game and you understand how good it is.
DE in comparison reeks of money grab, arguable political content to provoke people to buy more just for the sake of conversation, all the false adverticements and fake "revolutionary" mechanics. 40$ price is quite alot and there isn't much content other than text and most text is more of a filler than anything else.

"Reeks of a money grab?" You know we are discussing entertainment products, not necessities, right? Also based on your logic that it is 'mostly just text' presumably you consider the entire book industry 'just a money grab.'

As for Diablo clones, think about that word 'clones' and understand what it really means. If a game is a clone, it usually means either the engine is leased from the original creators or is copied directly without permission. Do you really not understand how much easier that makes development either way?

And 'false advertisement' for that matter does not mean that the advertising had to exactly fit your definitions. $40 is actually a normal price for a top game out of the gate.
GuffBall 2020년 1월 12일 오전 3시 19분 
Just reading the back of the CD case for Diablo and I'm going to contact my lawyer on Monday. It's says "Spine-chilling SVGA graphics" and "Unprecedented replayability" - this has to be false advertising surely?
kholtby 2020년 1월 12일 오전 4시 30분 
GuffBall님이 먼저 게시:
Just reading the back of the CD case for Diablo and I'm going to contact my lawyer on Monday. It's says "Spine-chilling SVGA graphics" and "Unprecedented replayability" - this has to be false advertising surely?

LOL! Indeed....
inanity 2020년 1월 12일 오후 4시 27분 
kholtby님이 먼저 게시:
ToveriJuri님이 먼저 게시:

We are talking about Computer Role Playing Games here not table tops. Combat is a massive part of CRPGs specifically and something you will spend a lot of time doing when playing these games. If we bring up games like BG 1 and 2 saying that combat is not part of that is outright ridiculous. Almsot completely narratively focused games are rare even among the classic CRPGs. When you build characters in CRPGs it's mostly for combat. Interactions rarely work the same way the do in table tops.

Disco is an exception rather than the definition of the genre.

ROFL, there is more combat in a CRPG primarily because it is usually less work than the intricate dialogue level of something like Disco Elysium. In other words, your definition is not based on any actual definition of RPG per se but rather the lowered expectations people have due to the normal limits of computer programming.
Why are you acting like that? You sound like a contrarian, to me.
inanity 2020년 1월 12일 오후 4시 27분 
kholtby님이 먼저 게시:
GuffBall님이 먼저 게시:
Just reading the back of the CD case for Diablo and I'm going to contact my lawyer on Monday. It's says "Spine-chilling SVGA graphics" and "Unprecedented replayability" - this has to be false advertising surely?

LOL! Indeed....
(gag)
Ambrosius Costeau 2020년 1월 12일 오후 6시 56분 
********님이 먼저 게시:
JabroniCorleone님이 먼저 게시:

?

My friend, here are "some of the best RPGs of all time."

Baldur's Gate 1 & 2
Knights of the Old Republic
Planetscape Torment
Deux Ex
Fallout 1 & 2
Witcher 2 & 3
Dragon Age 1
Mass Effect

Disco Elysium is a reading simulator/point-and-click adventure game where, at the end of the day, choice is an illusion and there is little replayability.
Is it different from other games? Yes. Does it have a relatively interesting story? Sure. But, to put it on the pedestal next to the giants mentioned above is ridiculous.
”Disco Elysium is a reading simulator” and planescape torment is an action hack n slash game right ?
GuffBall 2020년 1월 13일 오전 1시 50분 
Nadim님이 먼저 게시:
”Disco Elysium is a reading simulator” and planescape torment is an action hack n slash game right ?

And P&P RPG's are listening simulators.
GuffBall 2020년 1월 13일 오전 2시 10분 
inanity님이 먼저 게시:
kholtby님이 먼저 게시:

ROFL, there is more combat in a CRPG primarily because it is usually less work than the intricate dialogue level of something like Disco Elysium. In other words, your definition is not based on any actual definition of RPG per se but rather the lowered expectations people have due to the normal limits of computer programming.
Why are you acting like that? You sound like a contrarian, to me.

I really don't think they are even if I don't totally agree with their opinion. CRPG's really have their roots in P&P RPG's but have both their limitations and advantages. Two of the things they are better at is combat and providing a better illusion of a large world.

Where they really 'fail' is, implementing a narrative story line is hard because how do you simulate a GM that can think on the fly to keep the story heading in the right direction.
kholtby 2020년 1월 13일 오전 2시 34분 
GuffBall님이 먼저 게시:
inanity님이 먼저 게시:
Why are you acting like that? You sound like a contrarian, to me.

I really don't think they are even if I don't totally agree with their opinion. CRPG's really have their roots in P&P RPG's but have both their limitations and advantages. Two of the things they are better at is combat and providing a better illusion of a large world.

Where they really 'fail' is, implementing a narrative story line is hard because how do you simulate a GM that can think on the fly to keep the story heading in the right direction.

Exactly. They improve the RPG aspect by adding visuals, but diminish it by limitations on storytelling. At the time the visuals were an amazing innovation that really felt impressive.

And to be fair, Baldur's Gate has a large enough scope that it brought back much of the RPG aspects and still holds up decently on that basis. Planescape even moreso.

And to repeat my personal opinion, I consider Disco Elysium the best RPG since Mass Effect, which is not the same as saying 'best of all time.' I think it is at least comparable with ME though. Whether it is equal to Planescape or not, though... I am not so sure :)
Peelsepuuppi 2020년 1월 13일 오전 4시 12분 
kholtby님이 먼저 게시:
GuffBall님이 먼저 게시:

I really don't think they are even if I don't totally agree with their opinion. CRPG's really have their roots in P&P RPG's but have both their limitations and advantages. Two of the things they are better at is combat and providing a better illusion of a large world.

Where they really 'fail' is, implementing a narrative story line is hard because how do you simulate a GM that can think on the fly to keep the story heading in the right direction.

I consider Disco Elysium the best RPG since Mass Effect

LOL. This statement coming from someone with your earlier opinions has me legitimately laughing out loud.

I think mass effect is great too, but as an RPG? inanity had you figured out. You are just a contrarian.
kholtby 2020년 1월 13일 오전 4시 27분 
ToveriJuri님이 먼저 게시:
kholtby님이 먼저 게시:

I consider Disco Elysium the best RPG since Mass Effect

LOL. This statement coming from someone with your earlier opinions has me legitimately laughing out loud.

I think mass effect is great too, but as an RPG? inanity had you figured out. You are just a contrarian.

There are a lot of choices in Mass Effect that feel real and personal. There is actually a lot to that game other than combat. And yes promises as to how meaningful choices would be were not kept (or at least not to the degree promised) but nevertheless, the RP elements are actually very strong.

Not sure what you consider contrarian. I have never said that the existence of combat precludes roleplay elements. Yes one can argue that the combat is Mass Effect can be compared to combats in the Icewind Dale games but I found the RP elements of Mass Effect particularly strong, strong enough to overcome that (or also to overcome exploring fully every random world in reach)
kholtby 님이 마지막으로 수정; 2020년 1월 13일 오전 4시 33분
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