Disco Elysium

Disco Elysium

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Pauca Verba Oct 24, 2019 @ 3:12am
How do i get the signatures?
So the old lady refuses to give one. I don't have that skill leveled so i can't compete the skill check. Also one of my other skills said that i might "do something about it" in my room - but when i interact with a letter in any of the rooms, it shows only one option - to look at the zoning plan, and then close it. I tried to click on all active spots in both rooms i have, but they give nothing. So i am stuck if i cannot level up a suggestion?
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Showing 16-30 of 39 comments
taciturn(o) Oct 24, 2019 @ 11:56am 
Originally posted by Pauca Verba:
Hm... where i get the pen then? Previous time i borrowed it from Kim, but it seems like i can't do that anymore.
The pen should still be on your inventory.
Pauca Verba Oct 24, 2019 @ 1:24pm 
Originally posted by Aria Athena:
Originally posted by Pauca Verba:
First, there isn't a single dialogue line with Doom that could help me forge. I tried them all.
Second - Lena is gone because i finished the quest, she ride off somewhere.

Did you interact with the document first? You need to do so in order for the quest to be updated.

I did, but there was no logic check mentioned above, despite me maxing the logic. I just chose the option that sounded "it seems allright", and now when i interact with it, i can only look at the zoning plan and nothing else.


Originally posted by taciturno:
Originally posted by Pauca Verba:
Hm... where i get the pen then? Previous time i borrowed it from Kim, but it seems like i can't do that anymore.
The pen should still be on your inventory.

Nope, because i chose to return it to Kim.
Last edited by Pauca Verba; Oct 24, 2019 @ 1:25pm
SilentStorm Oct 24, 2019 @ 2:38pm 
Originally posted by Party Eyes Ted:
I always just get the drunks to sign it.
Same, i interacted with the letter, found out what it was all about and talked to the three drunks and the option appeared, i didn't even talk to the old woman, they were genuinely the first three people i found on that side.

And since Kim mentioned the idea of just forging the signatures, i just did that, still a shame i lost the green pen though.
SilentStorm Oct 24, 2019 @ 2:40pm 
Originally posted by Pauca Verba:
Originally posted by Aria Athena:

Did you interact with the document first? You need to do so in order for the quest to be updated.

I did, but there was no logic check mentioned above, despite me maxing the logic. I just chose the option that sounded "it seems allright", and now when i interact with it, i can only look at the zoning plan and nothing else.
Maybe it's a bug?

This game does need a few patches, there are a few solutions or choices that just don't appear sometimes, so i assume this happened to you.
Eboreus Oct 24, 2019 @ 2:41pm 
Is it vital to get the signatures anyway? And is it vital to cooperate with Evrart?
Sisyphus Oct 24, 2019 @ 2:42pm 
You need to if you want your gun back.
SilentStorm Oct 24, 2019 @ 2:46pm 
And it's more content anyways, you do get to meet a NPC if you do it, and if you forge the signatures you are not helping the guy if you don't want to help him.

Evrart does give you some tasks with good rewards at the end, but the one you really need to do is to open one door belonging to a guy i didn't exactly think was the nicest in the world.

And it's worth talking to him, spoiler alert, you know the closed container you can lower close to his office?

I heavily recommend save scumming and using Rhetoric to open it and then going to talk to Evrart, got a chuckle out of that.
Pauca Verba Oct 25, 2019 @ 1:39am 
So i loaded the save at the start of the day and figured it out. If you don't choose "this is terrible" when you will find out there is no loophole, the game simply not adding the forgery options to your journal and locks that part of the game for you, despite mentioning a possibility for the forgery in the dialogue later...
mitspieler Oct 25, 2019 @ 2:44am 
Forging the signatures is only one way. Later you meet a bunch of drunktards. They happily sign that thing for you (they even have their own pen)
Pauca Verba Oct 25, 2019 @ 2:59am 
No, the option is not there if you chose the wrong responce in the letter prompt. I said, it locks ALL the options except convincing to sign up.
Eboreus Oct 25, 2019 @ 5:01am 
Originally posted by SilentStorm:
And it's more content anyways, you do get to meet a NPC if you do it, and if you forge the signatures you are not helping the guy if you don't want to help him.

Evrart does give you some tasks with good rewards at the end, but the one you really need to do is to open one door belonging to a guy i didn't exactly think was the nicest in the world.

And it's worth talking to him, spoiler alert, you know the closed container you can lower close to his office?

I heavily recommend save scumming and using Rhetoric to open it and then going to talk to Evrart, got a chuckle out of that.
Yes, I did that - but I don't really know if I should fake the signature. I'm pretty sure this youth center is connected to a mean trick to oust the people who are living there - and i don't want to be part of that. So if it is not vital to solve the game I'd rather abstain ...
Sisyphus Oct 25, 2019 @ 5:03am 
If you fake the signature, forge it, or get the wrong ones then he won't be able to proceed with it.
revanbh Oct 25, 2019 @ 8:42am 
It's a White Check so even if you fail to convince her right away, you can try again later, when you have more Suggestion.
CrazedZooChimp Oct 25, 2019 @ 12:19pm 
I completely missed this quest. I love it.

What do you need signatures for?
Last edited by CrazedZooChimp; Oct 25, 2019 @ 12:19pm
mitspieler Oct 25, 2019 @ 12:33pm 
Originally posted by CrazedZooChimp:
I completely missed this quest. I love it.

What do you need signatures for?
Gentrification basically
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Date Posted: Oct 24, 2019 @ 3:12am
Posts: 39