Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did, but there was no logic check mentioned above, despite me maxing the logic. I just chose the option that sounded "it seems allright", and now when i interact with it, i can only look at the zoning plan and nothing else.
Nope, because i chose to return it to Kim.
And since Kim mentioned the idea of just forging the signatures, i just did that, still a shame i lost the green pen though.
This game does need a few patches, there are a few solutions or choices that just don't appear sometimes, so i assume this happened to you.
Evrart does give you some tasks with good rewards at the end, but the one you really need to do is to open one door belonging to a guy i didn't exactly think was the nicest in the world.
And it's worth talking to him, spoiler alert, you know the closed container you can lower close to his office?
I heavily recommend save scumming and using Rhetoric to open it and then going to talk to Evrart, got a chuckle out of that.
What do you need signatures for?