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Checks that say Godly, Impossible, Legendary, etc. require you to do more than just talk with the person in question. Basically, it's the game encouraging you to explore and interact more with the world to add modifiers for those tough checks. So, I wouldn't feel bad if you can't succeed a check even with a high investment in certain skill lines.
For example, the Sealed Container in the Harbor requires a pretty intense Rhetoric check. I had 9 Rhetoric my first time walking through there and I couldn't succeed it. I waited a couple in-game days and the modifier went up to 50~%.
AFAIK, pasive rolls are your skill lvl + 6, so if you have 8 with one skill you roll 14, which is a nice number.
If some skills are very high it might push you into choices you might not really want. It's not always ''bad'' but it kinda forces your hand or give you bad advice.
For example having very high authority will sometimes demand it when a character slights you in a small way. Even though you as a player might not mind what that character said about you.