Disco Elysium

Disco Elysium

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Justin_760 Nov 4, 2019 @ 10:04pm
Is there combat and/or voice acting on this game?
This has piqued my interest, but Im the kind of ignorant and lazy fool that has trouble wading through hordes of paragraphs for every single dialogue/interaction of a RPG. Does this game have voice acting?

Also I like killing things, and the idea of a video game that is only interactions/investigations and no killing turns me off. Is there combat? Leveling up, weapons/equipment, RPG trappings? Thanks!
Last edited by Justin_760; Nov 4, 2019 @ 10:04pm
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Showing 1-9 of 9 comments
Sisyphus Nov 4, 2019 @ 10:06pm 
Major characters have voices for some dialogues, but there's a million+ words of text, it can't all realistically be voiced.

There is no combat, but you can level up, try out different builds, change outfits, etc.
Baron Robie Nov 4, 2019 @ 10:10pm 
No combat. There are a couple times when you can fire your pistol (good luck hitting your target); and voice acting is sparse. Some characters get more attention than others, but it's a sentence here, a sentence there.

A shame really, because the voice acting is pretty ♥♥♥♥♥♥♥ great. They should have voiced the whole thing. after all it's 2019. :dwarven:
Last edited by Baron Robie; Nov 4, 2019 @ 10:11pm
Justin_760 Nov 4, 2019 @ 10:25pm 
Originally posted by Baron Robie:
No combat. There are a couple times when you can fire your pistol (good luck hitting your target); and voice acting is sparse. Some characters get more attention than others, but it's a sentence here, a sentence there.

A shame really, because the voice acting is pretty ♥♥♥♥♥♥♥ great. They should have voiced the whole thing. after all it's 2019. :dwarven:
Damn, was hoping it was gonna be like Divinity Original Sin 2. Keep the good "old school" stuff, oust the inconvenient/overly archaic stuff. Oh well.
Nx Machina Nov 5, 2019 @ 12:54am 
Youtube gameplay would have answered any and all questions you have.
mie001 Nov 5, 2019 @ 12:59am 
No combat. But I enjoy beating the check and get reward by exp
Jotun Nov 5, 2019 @ 2:29am 
Originally posted by Justin_760:
Originally posted by Baron Robie:
No combat. There are a couple times when you can fire your pistol (good luck hitting your target); and voice acting is sparse. Some characters get more attention than others, but it's a sentence here, a sentence there.

A shame really, because the voice acting is pretty ♥♥♥♥♥♥♥ great. They should have voiced the whole thing. after all it's 2019. :dwarven:
Damn, was hoping it was gonna be like Divinity Original Sin 2. Keep the good "old school" stuff, oust the inconvenient/overly archaic stuff. Oh well.

No combat is far from archaic. The quintessential RPG shouldn't have too much combat actually, otherwise it's just a hack 'n slash. As a player and GM for table top RPG I hate with a passion combat heavy campaigns.

Voice acting is quite expensive, how do you think they could have voiced all these lines?
Last edited by Jotun; Nov 5, 2019 @ 2:30am
Sisyphus Nov 5, 2019 @ 2:44am 
The other problem with voice acting, which besets a lot of AAA games, is it locks in your script. Once the lines are voiced, you're stuck with them more or less.
Me Nov 5, 2019 @ 3:51am 
Originally posted by Jotun:
No combat is far from archaic. The quintessential RPG shouldn't have too much combat actually, otherwise it's just a hack 'n slash. As a player and GM for table top RPG I hate with a passion combat heavy campaigns.
Just because you hate it, doesn't mean everyone else does. As a GM who has played D&D ever since the very first, original box set, and has run with dozens of player groups over the years, I have long since learned that there's plenty of players out there who prefers their tabletop RPG's to be dungeon crawlers. They play not for story, but for making powerful characters, rolling dice, killing monsters and collecting loot. And there's absolutely nothing wrong with that. The whole point of tabletop RPG's is, that it's your game and there's no wrong way to play it.

I was always a GM who enjoyed creating stories. But if the group I'm playing with prefers the combat and dice rolls, then it's my job as a GM to give them that instead. You're there to make sure the players have fun, not to force them to play the game the way you want them to play it.
holy-death Nov 5, 2019 @ 4:55am 
Originally posted by Jotun:
No combat is far from archaic. The quintessential RPG shouldn't have too much combat actually, otherwise it's just a hack 'n slash. As a player and GM for table top RPG I hate with a passion combat heavy campaigns.
It's not archaic, but I think it's fair to say that so many cRPGs tend to focus so heavily on combat that they end up being tactical combat games more than they are actual cRPGs (Icewind Dale comes to mind, and I say that as someone who really liked Icewind Dale).

Disco Elysium goes in the opposite direction and shows that you don't really need separate combat mechanics to have a good cRPG, especially if said combat is going to end up being a filler, rather than its own dedicated combat system that'll make it interesting for its own sake.

With that said, there is nothing stopping anyone from throwing some Fallout-like combat into Disco Elysium. Stats for that are already there, after all. It's just a question of designing (potential) combat encounters and adding animations, etc.
Last edited by holy-death; Nov 5, 2019 @ 4:55am
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Date Posted: Nov 4, 2019 @ 10:04pm
Posts: 9