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There is no combat, but you can level up, try out different builds, change outfits, etc.
A shame really, because the voice acting is pretty ♥♥♥♥♥♥♥ great. They should have voiced the whole thing. after all it's 2019.
No combat is far from archaic. The quintessential RPG shouldn't have too much combat actually, otherwise it's just a hack 'n slash. As a player and GM for table top RPG I hate with a passion combat heavy campaigns.
Voice acting is quite expensive, how do you think they could have voiced all these lines?
I was always a GM who enjoyed creating stories. But if the group I'm playing with prefers the combat and dice rolls, then it's my job as a GM to give them that instead. You're there to make sure the players have fun, not to force them to play the game the way you want them to play it.
Disco Elysium goes in the opposite direction and shows that you don't really need separate combat mechanics to have a good cRPG, especially if said combat is going to end up being a filler, rather than its own dedicated combat system that'll make it interesting for its own sake.
With that said, there is nothing stopping anyone from throwing some Fallout-like combat into Disco Elysium. Stats for that are already there, after all. It's just a question of designing (potential) combat encounters and adding animations, etc.