Disco Elysium

Disco Elysium

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Is it possible to disable the RNG?
Like, make the dice always roll 3 3, 5 5, or some-such? Or at least disable the critical fails & successes?

Starting to get really annoyed with the dice. I just don't find the randomness interesting, and it keeps messing things up for me.

I'd rather weigh thinks more towards the skills I've actually picked then... well, the whims of Lady Luck.
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Showing 1-15 of 24 comments
Dan Nov 3, 2019 @ 2:29pm 
Just try to commit to not reloading when you fail a check...
I barely even look at the dice result... if it's green, whoop, if it's not, oh well, life goes on.

If anything, I sort of wish they'd included an option to hide the dice rolls entirely. They tempt you to think about them, which just takes you out of the game.

If you can train yourself to ignore the random chance factor, stop thinking about numbers and how to game them, stop reloading failed rolls, and just concentrate on what happens... it'll be a lot more enjoyable.

- Early on, with a very-high-fysique character, I failed to punch Cuno in the face with a 97% chance to succeed. No problem... I had a raging hangover and he was hyped up on speed... I carried on. It hasn't made the game any less interesting dealing with the fallout of that unlikely failure.
Last edited by Dan; Nov 3, 2019 @ 2:32pm
Devorlast Jan 6, 2020 @ 5:12am 
It doesnt matter, the RNG is rigged anyway. The dice might be there but theyre abstract, looks like the game has it pre-saved where you will succeed and where you will fail. I tried the save/load after a 72% check failed on me and it fails every time, just with different dice roll shown.

Up to this point I thought the game was as good as age of decadence or planescape but this is pure BS. If you dont like people trying to get around the "RNG" then dont put it there, just make all checks 100% or 0% based on stats. Lazy programming and garbage concept in otherwise awesome game...
War Jan 6, 2020 @ 5:25am 
Thats not true, the dice are not rigged except some few, like in the Tribunal, or one closed door.
If you failed many times a high check, maybe it was that thought that makes you fail until full research, or just bad luck.
I reload some checks and pass them, even when the odds were low.

To op, if you want to "disable" rng, you can edit your save file to max all skills. I dont know how to do it, but in the forums can found it.
Just beware that if you max everything, you cant unlock failed checks with skill points.
Edit: remember that you will always have 3% chance to fail because criticals, so save often anyway.
Last edited by War; Jan 6, 2020 @ 5:34am
Me Jan 6, 2020 @ 5:55am 
Originally posted by Devorlast:
It doesnt matter, the RNG is rigged anyway. The dice might be there but theyre abstract, looks like the game has it pre-saved where you will succeed and where you will fail. I tried the save/load after a 72% check failed on me and it fails every time, just with different dice roll shown.

Up to this point I thought the game was as good as age of decadence or planescape but this is pure BS. If you dont like people trying to get around the "RNG" then dont put it there, just make all checks 100% or 0% based on stats. Lazy programming and garbage concept in otherwise awesome game...
Not true at all. You very likely just had The Precarious World researching and didn't read the description before equipping it. Unless it's the two skill checks that are certain to fail no matter what (The dodge roll during the tribunal and the bunker door) Those you can't succeed, and yeah it's kind of BS I agree.
Lord Of Dorkness Jan 6, 2020 @ 7:39am 
Originally posted by War:
Thats not true, the dice are not rigged except some few, like in the Tribunal, or one closed door.
If you failed many times a high check, maybe it was that thought that makes you fail until full research, or just bad luck.
I reload some checks and pass them, even when the odds were low.

To op, if you want to "disable" rng, you can edit your save file to max all skills. I dont know how to do it, but in the forums can found it.
Just beware that if you max everything, you cant unlock failed checks with skill points.
Edit: remember that you will always have 3% chance to fail because criticals, so save often anyway.

Already tried that, actually.

Not sure if it's 'just' my luck, or something with my computer that messes with this game's RNG... but either way, it just got too infuriating for me to try again for the... third, forth time?

https://steamcommunity.com/profiles/76561197984861145/recommended/632470?snr=1_5_9__402

Might be tempting fate posting that link when everybody else seems to genuinely love this game, but meh. Already wrote out my griefs with this game once, so might as well link that for anybody wanting to hear my argument, right?
Devorlast Jan 7, 2020 @ 3:21am 
I was the bunker door. Not sure why it has a skill check if its blocked, just say its impossible to open, not impossible to open, 73% of chance to succeed but not really. I even got 20 vs 23 roll on that and it still failed. If the game makes it seem like a possible try then it should be possible, otherwise just make it a -30 roll with always 0% chance of success. For stats I just used cheat engine, its quicker then digging through a save file.
War Jan 7, 2020 @ 5:50am 
That was one of the few impossible checks, but its not like the game is rigged because of it.
Some people said that probably is because Harry thinks he can open that door, and thats why theres a check even when its impossible to open. Same thing with dodging on the Tribunal. I dont know if this was the idea of the devs but it has some logic.
Zen_Disaster Jan 7, 2020 @ 7:04am 
Originally posted by Lord Of Dorkness:
Is it possible to disable the RNG? Like, make the dice always roll 3 3, 5 5, or some-such? Or at least disable the critical fails & successes? ... snip ...
I sincerely doubt it can be disabled. For me, RNG is so very prevalent in modern games, that I've become familiar with its nature & have come to respect it as a a core gameplay reality. I reckon real life is pretty much ruled by RNG & we all live with that lol. Happy gaming (y)
CHAIN BREAKER Jan 7, 2020 @ 9:53am 
Originally posted by Lord Of Dorkness:
Originally posted by War:
Thats not true, the dice are not rigged except some few, like in the Tribunal, or one closed door.
If you failed many times a high check, maybe it was that thought that makes you fail until full research, or just bad luck.
I reload some checks and pass them, even when the odds were low.

To op, if you want to "disable" rng, you can edit your save file to max all skills. I dont know how to do it, but in the forums can found it.
Just beware that if you max everything, you cant unlock failed checks with skill points.
Edit: remember that you will always have 3% chance to fail because criticals, so save often anyway.

Already tried that, actually.

Not sure if it's 'just' my luck, or something with my computer that messes with this game's RNG... but either way, it just got too infuriating for me to try again for the... third, forth time?

https://steamcommunity.com/profiles/76561197984861145/recommended/632470?snr=1_5_9__402

Might be tempting fate posting that link when everybody else seems to genuinely love this game, but meh. Already wrote out my griefs with this game once, so might as well link that for anybody wanting to hear my argument, right?
Main reason why people praise it, because game critics starved for adequate story in games and they love "whacky random humor".
And this game gave it to them, and they almost drowned it in collective bukake, and didn't bothered with everything else.
Lord Of Dorkness Jan 7, 2020 @ 10:02am 
Originally posted by CHAIN BREAKER:
Originally posted by Lord Of Dorkness:

Already tried that, actually.

Not sure if it's 'just' my luck, or something with my computer that messes with this game's RNG... but either way, it just got too infuriating for me to try again for the... third, forth time?

https://steamcommunity.com/profiles/76561197984861145/recommended/632470?snr=1_5_9__402

Might be tempting fate posting that link when everybody else seems to genuinely love this game, but meh. Already wrote out my griefs with this game once, so might as well link that for anybody wanting to hear my argument, right?
Main reason why people praise it, because game critics starved for adequate story in games and they love "whacky random humor".
And this game gave it to them, and they almost drowned it in collective bukake, and didn't bothered with everything else.

Yeeahhh...

Gotten a lot of that vibe, too. Think there's going to be a lot of backlash against this game down the line, honestly, just because the actual...

Well, game part of this game has so little meat on the bones compared with the story, characters and world-building.
ElBarto56 Jan 7, 2020 @ 10:12am 
Your review makes it look like you simply have a problem with the concept of tabletop RPG. RNG is simply part of it. And it's not true RNG, since you affect points in specific skills to favor the odds
Lord Of Dorkness Jan 7, 2020 @ 10:39am 
Originally posted by ElBarto56:
Your review makes it look like you simply have a problem with the concept of tabletop RPG. RNG is simply part of it. And it's not true RNG, since you affect points in specific skills to favor the odds

I play D&D, 5e if it matters. Don't have a problem with randomness itself. I get why it exist as a game mechanic. To spice things up. That part I'm all for.

My problem with Disco Elysium is that you ONLY roll 2d6 again, again, again, again, AND again.

No bigger dice. No smaller dice. Not even a different number of dice. There is no game-play variety. No skills that let you effect certain dice, ignore certain dice or anything like that.

Heck, even the thought cabinet just gives you plus or minus for your skills, at least the ones I found during 12 hours of 'play.' With the only one even remotely actually interesting mechanical effect being that one that gives a tiny bit extra XP for clicking the balloons. Whoop, whoop.

Just... 2d6. Forever and ever.

Frankly, I'm shocked nobody else is talking about how shallow this game is mechanically once you get annoyed enough to start ignoring the (again, excellent) writing. Its the game's biggest flaw, and in my opinion, a downright crippling one.

Maybe I'm just not expressing myself well enough to get my point across, but it basically feel like being on the other side of the 'well, the story sucks, but the game play is really fun' debate that pops up every time there's a new COD title, or whatever, and its very frustrating.
Me Jan 7, 2020 @ 11:41am 
Originally posted by Lord Of Dorkness:
Maybe I'm just not expressing myself well enough to get my point across, but it basically feel like being on the other side of the 'well, the story sucks, but the game play is really fun' debate that pops up every time there's a new COD title, or whatever, and its very frustrating.
It is the same argument. But the thing is, there's nothing wrong with that. No one said a game needed both great gameplay AND a great story. It's perfectly fine for a game to have story that sucks but great gameplay. No one plays Street Figther for it's amazing story. Yet it's a much loved gaming series. But obviously, if all you care about is an excellent story, then Street Figther probably won't be much fun for you to play.

And that goes the other way as well. Some people just want an excellent told story and don't worry too much about gameplay mechanics. This game has been compared a lot to the old LucasArts point and click adventure games. Those games where very loved, and very good. But they had no game play mechanics at all. Hence the name: you "just" pointed and clicked. The challange wasn't about gameplay mechanics, but solving problems by clicking on things in your inventory and on the screen, usually in a specific combination. But again, people who want interesting gameplay mechanics obviously won't enjoy that type of game.
Lord Of Dorkness Jan 7, 2020 @ 12:21pm 
Originally posted by Me:
Originally posted by Lord Of Dorkness:
Maybe I'm just not expressing myself well enough to get my point across, but it basically feel like being on the other side of the 'well, the story sucks, but the game play is really fun' debate that pops up every time there's a new COD title, or whatever, and its very frustrating.
It is the same argument. But the thing is, there's nothing wrong with that. No one said a game needed both great gameplay AND a great story. It's perfectly fine for a game to have story that sucks but great gameplay. No one plays Street Figther for it's amazing story. Yet it's a much loved gaming series. But obviously, if all you care about is an excellent story, then Street Figther probably won't be much fun for you to play.

And that goes the other way as well. Some people just want an excellent told story and don't worry too much about gameplay mechanics. This game has been compared a lot to the old LucasArts point and click adventure games. Those games where very loved, and very good. But they had no game play mechanics at all. Hence the name: you "just" pointed and clicked. The challange wasn't about gameplay mechanics, but solving problems by clicking on things in your inventory and on the screen, usually in a specific combination. But again, people who want interesting gameplay mechanics obviously won't enjoy that type of game.

An adventure game isn't even nearly this passive, though. The whole point of one of those is to figure out puzzles. And even if there's only one true solution, you still feel clever for having figured it out, with the 'rub everything on everything' being when the player gives up and that system collapses.

...Granted, that logic was often so far-fetched the genera coined (and died to) the term 'moon logic,' but still.

If anything, DE reminds me a lot of a (basic) visual novel. You might pick the path a tiny bit, there's some tiny mini-game so you're not 'just reading,' but at the end of the day you have minimal influence on the plot.

And you know what? I agree, there's nothing wrong with that. Good on everybody that enjoys this game.

...But hand on my heart, I am simply BAFFLED by how much slack this game is being cut on the gameplay side. Heck, even Yatzy lets you save dice for your next round.
Me Jan 7, 2020 @ 12:47pm 
Originally posted by Lord Of Dorkness:
Originally posted by Me:
It is the same argument. But the thing is, there's nothing wrong with that. No one said a game needed both great gameplay AND a great story. It's perfectly fine for a game to have story that sucks but great gameplay. No one plays Street Figther for it's amazing story. Yet it's a much loved gaming series. But obviously, if all you care about is an excellent story, then Street Figther probably won't be much fun for you to play.

And that goes the other way as well. Some people just want an excellent told story and don't worry too much about gameplay mechanics. This game has been compared a lot to the old LucasArts point and click adventure games. Those games where very loved, and very good. But they had no game play mechanics at all. Hence the name: you "just" pointed and clicked. The challange wasn't about gameplay mechanics, but solving problems by clicking on things in your inventory and on the screen, usually in a specific combination. But again, people who want interesting gameplay mechanics obviously won't enjoy that type of game.

An adventure game isn't even nearly this passive, though. The whole point of one of those is to figure out puzzles. And even if there's only one true solution, you still feel clever for having figured it out, with the 'rub everything on everything' being when the player gives up and that system collapses.
This game is exactly like an adventure game. The whole point of this as well is to figure out the puzzles. In the classic adventure games it was done by clicking the correct combination of inventory items and things on screen in order to unlock the next clue. Here it's just done by clicking the right combination of dialog options from the right people in order to unlock the next dialog option somewhere else. It's exatcly the same.
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Date Posted: Nov 3, 2019 @ 2:16pm
Posts: 24