Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And you're just objectively wrong about the choices thing, it just works differently than other RPGs, where you're customising your character's inner monologue and the way he reacts to events, rather than external forms of reactivity such as story branching. Try telling me that you don't get very different dialogue choices based on your character build.
dude seriously f* off with your ♥♥♥♥♥♥♥♥. how old are you to say crap like that? calm the f* down
Great Point. OP needs to chill and grow up
I rather enjoyed it myself. Why put on false modesty when you know you've created something fantastic?
my last 2 in game days have been quite painfull as i end up having to read the same stupid book over and over gain to pass time in hopes that the next day will bring something new to interact with. it also did not help that one of the thoughts you can internalize actually sabotages your character.
The game does have its moments so dont take this as all negativity but the game has some serious flaws that are glossed. other games would be nicked quite hard for these same flaws.
seemingly disco gets a pass for some reason .. maybe my next play through i wont get out of sequence and maybe that game will have a more enjoyable flow .
There are a few checks that you absolutely *must* make in order to advance the story, and that is a problem, but aside from that, you can approach missions in any order you like and often in multiple ways. NPCs will react to you differently, based on your choices and the thoughts you internalize, as will your dialogue options alter somewhat based upon those decisions.
It is more linear than I expected but the writing is fantastic for the most part, and the characters entertaining. I wasn't a fan of the end, but that's subjective and everything up until the ending kept me constantly entertained. (the ending made me feel like not replaying the game for awhile, however)
The hype for the game may have been exaggerated a bit but it is still the closest thing I've seen to a successor for Planescape:Torment (even if PS:T is still vastly superior in many aspects).
Not all games are going to appeal to everyone equally, and that's okay. There's no shame in not liking a game, and people need to remember that fandom is a matter of taste.
I always thought the arrogant claim "most ambitious rpg ever" or something was in reference to the doomed commercial area's failed RPG board game company, something like a double-jinx or a self aware jab.
If you watch the game trailer, it makes claims about the epic scale, openness, choices matter elements of the game - which do not exist. That is misleading advertising. It is not what they deliver. What the game delivers in fact linear and very short.
The game is also very bugged and problematic. It refers to quest option that do not exist (i.e. characters cannot be found, or items cannot be interacted with). Many of the quests require dice rolls to succeed on, which if you fail will stop you in your tracks. If you've tried dice rolls on every single quest, and failed on all of them, and have spoken to everybody and explored everything, than short of it being 21:00 when you can sleep, you're kind of screwed right?
If not for the game's writing, which is original, bold and daring, this game would not be receiving the praise it has. Again, I am sorry for upsetting some of you - I suppose the title and some of my original language warranted the responses.