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报告翻译问题
Is it objectively and universally more tedious though?
Because frankly, to me constantly browsing your clothing inventory and trying to remember which shirt/scarf/shoes exactly would offer a +3 bonus to pass that Legendary Conceptualization skill-check is infinitely more tedious. Especially when important skill-checks show up every 10 minutes and it becomes a memory or inventory-management game that's distracting you from an otherwise thoroughly engaging role-playing experience. And although I can accept being in the minority regarding this, if this discussion is anything to go by the way that Disco Elysium handled clothing certainly doesn't seem to be 'universally appreciated' either.
Really, as I previously clarified I fully get behind the idea that clothing can vaguely influence your personality traits, only I think that this is currently way over-emphasized. Most clothes being purely cosmetic with an occasional quest that would offer a reward between, say, a rebellious jacket (+1 Half Life) or a pristine trenchcoat (+1 Composure) would be quite cool. You'd get to commit to a 'signature style' that does indeed slightly influence your personality. And simply rebalance the overall skill-checks to account for those fewer bonuses.
As it is now your clothes can potentially influence your personality just as much as your personality itself (see the great irony there), and yet you don't even feel like your character can ever be defined by his style because he's constantly wearing haphazard clothes that simply suit whatever short-lived situation he's currently facing.
Later you realise that a +1/-1 on a stat is peanuts, in fact irrelevant when dice rolls are involved. Then the wardrobe becomes too big to even bother finding and switching garments.
So you choose your outfit for the looks, or fashion statement, or whatever you fancy, and you stop caring about numbers.