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The lead designer of the game, an estonian named Robert Kurvitz, seems to have a father named Raoul. Maybe that's part of the reason?
It's my first time playing a game so french without being made by french people. Actually, it's even more french than most french games, which is why I was really surprised.
afterwards, French government and Prussians army tagged along to crush the rebellion in Paris, called "La Commune", which purpose was to fight but also set up new rules in favor of the workers.
ZA/UM began as a cultural movement amongst like minded individuals and friends and has grown to include people from all around the globe. The main team are located in Brighton and London, and additional developers are located in China, Poland, Romania and Estonia.
Maybe that helps answer your question :)
There is a wikipedia page about it that is only in Estonian. Here is the google translation if anybody else want to know more:
This is fascinating
One of which is book "Germinal" by Émile Zola. I didn't read the book, but description is following: "the novel – an uncompromisingly harsh and realistic story of a coalminers' strike in northern France in the 1860s".
Clearly workers strike in the game is inspired by this book. But it is also french book, I think a lot of french culture is also comes from it.
I wonder where these influences come from, or are they just random?