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My first impression of him when watching trailers/previews of the game and meeting him at the cafeteria were along the lines of: "Oh no, a flat character who'll just follow me everywhere and only serve to clue me in about tedious stuff that the game otherwise couldn't share."
He does serve a rather 'game-y' purpose in that he offers guidance and also fills the gaps of your memory lapse, but damn is it implemented in such a beautifully natural and engaging way. Also him being an extremely reserved guy makes it quite believable that Harry is still the one visibly leading the duo.
I'd say as someone who role-played Harry as a detective fighting for his redemption, a lot of the good deeds I did was because Kim was watching over me and I finally had someone who at least vaguely believed in me.
Also, the scene where he sells his 'wheel spinners' just to offer shelter to his (thoroughly flawed) partner was so ♥♥♥♥♥♥♥ touching. That's a very decisive moment in the game where your further actions will either tag you as kinda-principled or full-a$$hole.
I'd argue that Kim is so resolute to maintain a professional image that he manages to maintain it even in the most f*ucked-up situations. Also, if the game-world of Disco Elysium is anything to go by, that sort of f*ucked-up people/scenarios might be something he's quite used to as a police officer constantly interacting with the messier parts of the world.
He might be secretly judging you (in fact the game offers many hints that he does), but he keeps it very professional not to add fuel to the fire.
Is he tolerant if you play a complete bozo, though?
My first run was as a 4/4/2/2 "human can-opener" as one of the NPCs labeled me -- very good at methodically tracking down leads and tearing away at successive lies and omissions, able to eventually extract a full confession w/ method, motive, opportunity, and murder weapon. I did a bit of work for the union boss but crossed him in minor ways both times (e.g. investigating the room and later on figuring out whose it was; providing irrelevant signatures on the form); never demanded fines from people; showed leniency to Klassje, Ruby, the music-heads; drank occasionally but only for a couple of skill checks; avoided hard drugs.
If built, say, a 1-3-5-3 build with Electrochemistry or Half-Light as a signature skill and started boozing it up; with poor INT failed all Logic and Visual Calculus tests as a result, and with miserable Drama ate up lies; listened to Electrochemistry and Half-Light, indulging in drugs and violence; this would probably lead to a deeply negative assessment at the end, right?
Kim is a police officer, and he's here to do a job, which is to solve a murder, not to be a cheerleading squad for every action you take.
Well put, in contrast to most other RPGs the interaction wasn't solely centered around the player-character, Disco Elysium cleverly made you feel like you were his partner just as much as he was yours.
Maybe more Composure would help? That's your Fashion Sense skill. "Force your fashion choices on others."
On the other hand I wonder if it's possible to make him like you, but completely disrespect you as a police officer, given how incredibly flexible and detailed the interactions in this game is I wouldn't be surprised if it was THIS layered.
Hahaha, I literally just went through that part earlier today.
Kim in a nutshell:
Logic = 5
Inland Empire = 1
Perception = 1
Volition = 20
Poor Kim secretly dreams of unleashing his rebellious side*, but his godly volition always prevents him of doing so.
*As is presumed with his wheel-spinners that he was keeping 'just in case', the conversation that you can have about his bomber jacket, that scene with the two vulgar jackets, and possibly more that I myself missed.