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To each their own. I got 20 hours out of it ($2 per hour is not a bad investment) and had some of the most laughs gaming I've had in a long time, so as far as I'm concerned it was worth it but I can get the frustration
This was a big part of the problem I had with the ending. I played my Harry as the burnout trying to pull himself together and do this case right, despite his urges to give into vice and become a drunken wreck again. I chased down every lead and completed almost every quest I picked up. Yet the end made me feel like I'd been wasting my time chasing down clues and trying to figure out the mystery. Maybe that's the other reason Harry became a drunk, too many of his cases end up that way.
* Solve the main mystery, completely (method, motive, opportunity, weapon, suspect), and get accepted by your colleagues, and possibly convince Lt. Kim to join your precinct.
* Die of a heart attack.
* Suffer a nervous breakdown and resign
* Commit suicide
* Thrown out for shootinga kid (judging from screenshots)
Klassje may or may not end up in custody (if in, she is likely murdered).
Ruby, may end up either dead-by-suicide, or fugitive.
Titus, may or may not survive the tribunal.
The various ravers, may remain free or be arrested at your discretion.
I would guess that Lt. Kim might die, if for some reason you *don't* try to warn him at the tribunal.
I don't know off-hand whether you can completely solve the case AND be such a mess that they throw you off the force anyway, but maybe?
I'm fairly sure that as long as you solve the case, you will be hired back on, I'm not 100 percent on that though.
I'm more disapointed with the Island deserter, and even more by the final judgement from my 41 precinct mates.
I was enraged that they didn't show up at the tribunal. Even if they despised me, I know they were around and decide to not take action and I'm suppose to come back and be thankful like I'm the only one who has to be judged.
I expected a second showdown at the end with something about La Puta Madre where I'd have the chance to face them, or at least to deny them the right to judge me.
I'd have prefferred much more to join the 57 precinct with Kim, or join the Hardy boys to stay in Martinaise than recruiting Kim and getting back to the 41.
The ending felt a bit rushed in some areas, they try to hype you about Ruby but you don't get to interact a lot with her, I thought it would've been cool to see her again towards the end (even you already meet her just before the final showdown). I wished we would also had more interraction with the mercenaries from the tribunal, I only met their leader.
The fact that Klaasje just left gave me a feeling of unresolved matter (and to just arrest her would've give me the exact same feeling, even puting aside that I didn't want to arrest her in the first place, I just wanted to have this character arround to interact since she was at the center of the story)
Again, from a story perspective I don't really mind, but if you want to construct the story that way, please don't let me constantly be glimpsing the island on the map and at the periphery of my character's view (establishing it as an important location that I can visit), but denying me access for seemingly arbitrary reasons.
That being said, there is a pretty good essay on Medium that makes a good case for its construction. It's also an interesting introduction to the history of Detective Fiction:
https://medium.com/@pjjudge/a-spectre-is-haunting-martinaise-why-i-liked-disco-elysiums-disappointing-ending-5cbb4f335e2c
One reason to play through a second time (even if the 'final ending' is more or less the same) is the stat impacts on your internal monolog. Depending on your stats, you will generally either learn about the world through your own deduction (through INT) or by talking with other people (through PSY) - and these filters can offer divergent views on what's actually going on.
I felt it was very personal - main motives being plasmid-caused lust and anger \ disappointment with the world
you can get killed by Ruby too, i was accidentally, but reloaded save :/