Disco Elysium

Disco Elysium

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Aria Athena Oct 21, 2019 @ 11:12am
Tribunal reaction speed check
What's up with that bs, is it bugged or just fixed? Why is there even a roll check for this? I passed it, or to be precise I should had, with an 11 and then wasted more than an hour trying to get 11 or 12 once more because I though I misread the roll the first time.
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Showing 1-15 of 18 comments
Sisyphus Oct 21, 2019 @ 11:13am 
Are you talking about the 2nd? Without modifiers, skill checks of 20 are impossible, like that bunker door. Sometimes in RPGs, in certain situations, the DM puts you in a difficult spot. Sometimes you just have to carry on even if your disco days are behind you.
Last edited by Sisyphus; Oct 21, 2019 @ 11:15am
Duex Oct 21, 2019 @ 11:16am 
Originally posted by Sisyphus:
Are you talking about the 2nd? Without modifiers, skill checks of 20 are impossible, like that bunker door. Sometimes in RPGs, in certain situations, the DM puts you in a difficult spot. Sometimes you just have to carry on even if your disco days are behind you.
nah double 6 is always a success
Sisyphus Oct 21, 2019 @ 11:18am 
I believe you get shot no matter what. And you can't open that door no matter what. You are just a drunk old druggie after all
ironyuri Oct 21, 2019 @ 11:18am 
Originally posted by Duex:
Originally posted by Sisyphus:
Are you talking about the 2nd? Without modifiers, skill checks of 20 are impossible, like that bunker door. Sometimes in RPGs, in certain situations, the DM puts you in a difficult spot. Sometimes you just have to carry on even if your disco days are behind you.
nah double 6 is always a success

But is it?

The question is, that is the question.

You might succeed with a critical success roll (6x6), but you may not *succeed*.
Duex Oct 21, 2019 @ 11:20am 
Originally posted by ironyuri:
Originally posted by Duex:
nah double 6 is always a success

But is it?

The question is, that is the question.

You might succeed with a critical success roll (6x6), but you may not *succeed*.
i know. im just saying game mechanics wise you can always pass a check with double 6. Whether or not that check is scripted to fail after that is irrelevant
Aria Athena Oct 21, 2019 @ 11:22am 
Originally posted by Sisyphus:
Are you talking about the 2nd? Without modifiers, skill checks of 20 are impossible, like that bunker door. Sometimes in RPGs, in certain situations, the DM puts you in a difficult spot. Sometimes you just have to carry on even if your disco days are behind you.

So? What if you can't get 20 without modifiers? I have them and they count. The bunker door had a purpose. Kim says something along the lines "You can't open all the doors" and then you get a thought, as long as other conditions are met.

What was the point of this? Jebait me and p iss me off?
Last edited by Aria Athena; Oct 21, 2019 @ 11:25am
IAmTheClayman Oct 21, 2019 @ 11:27am 
Originally posted by Aria Athena:
So? What if you can't get 20 without modifiers? I have them and they count. The bunker door had a purpose. Kim says something along the lines "You can't open all the doors" and then you get a thought, as long as other conditions are met.

What was the point of this? Jebait me and piss me off?

Did you complete that thought? It basically ends with Harry (and the game) saying that some things are impossible and you just have to come to terms with that. Like how I don't think you can solve the mystery of the pale at the end of Soona's quest
Sisyphus Oct 21, 2019 @ 11:30am 
I can see how if you invested in reaction speed, that'd be annoying. But 20s without modifers have been impossible previously...

You get shot because it leads to a pretty important moment with your best bro Kim, and determines how things proceed afterwards.
Last edited by Sisyphus; Oct 21, 2019 @ 11:32am
ironyuri Oct 21, 2019 @ 11:32am 
Out of interest, do you have a screenshot of a successful (critical success) roll on the 2nd REACTION SPEED check during Tribunal?

Is anything phrased differently?
Aria Athena Oct 21, 2019 @ 11:37am 
Originally posted by IAmTheClayman:
Did you complete that thought? It basically ends with Harry (and the game) saying that some things are impossible and you just have to come to terms with that. Like how I don't think you can solve the mystery of the pale at the end of Soona's quest

I didn't get the thought, a friend of mine told me about it. But the checks saying impossible doesn't actually mean impossible. I have passed impossible checks before.

But here I had to go through Evrart's ♥♥♥♥, which I was planning on ignoring, invest in reaction speed and hand eye coordination because I knew where my choices were leading me. I'm fine with my actions leading to an inevitable outcome, but I'm really not fine with this fixed bait. Don't put it there in the first place. I was prepared to accept any result when I started shooting, except this.


Imagine not having invested in reaction speed and say to yourself "In my next playthrough, I'm going to show him who is boss".

Originally posted by Sisyphus:
But 20s without modifers have been impossible previously...

What do you mean by that exactly?
Last edited by Aria Athena; Oct 21, 2019 @ 11:42am
Aria Athena Oct 21, 2019 @ 11:39am 
Originally posted by ironyuri:
Out of interest, do you have a screenshot of a successful (critical success) roll on the 2nd REACTION SPEED check during Tribunal?

Is anything phrased differently?

I didn't get one, but when I moused over, even though I got 20 it said "Inevitably failed".
Me Oct 21, 2019 @ 11:53am 
Originally posted by Aria Athena:
So? What if you can't get 20 without modifiers? I have them and they count. The bunker door had a purpose. Kim says something along the lines "You can't open all the doors" and then you get a thought, as long as other conditions are met.
No there's no purpose, other than being a joke. The thought does absolutely nothing, except agree with Kim. No bonuses or penalties, just the realization that you actually can't open the bunker door.
Aria Athena Oct 21, 2019 @ 12:00pm 
Originally posted by Me:
Originally posted by Aria Athena:
So? What if you can't get 20 without modifiers? I have them and they count. The bunker door had a purpose. Kim says something along the lines "You can't open all the doors" and then you get a thought, as long as other conditions are met.
No there's no purpose, other than being a joke. The thought does absolutely nothing, except agree with Kim. No bonuses or penalties, just the realization that you actually can't open the bunker door.

Yeah, I agree with the bunker door. The reaction speed check on the other hand seriously annoyed me.
Deon ☣ Oct 21, 2019 @ 1:09pm 
I can also swear that I've managed to succeed on the speech check on first try somehow, and it did save one of the participants of the shootout, but I didnt pay much attention. When I tried to go for "ultimate happiness", got a gun and everything, and replayed, I was very annoyed that my character specifically leveled/outfitted for this fight was failing even though the result was higher than the check. I came to term with this though.
Stabbey Oct 21, 2019 @ 1:30pm 
Originally posted by Deon:
I can also swear that I've managed to succeed on the speech check on first try somehow, and it did save one of the participants of the shootout, but I didnt pay much attention. When I tried to go for "ultimate happiness", got a gun and everything, and replayed, I was very annoyed that my character specifically leveled/outfitted for this fight was failing even though the result was higher than the check. I came to term with this though.

Did you somehow find a third bullet? Can't expect to take on 3 armed and armored mercs with just a single bullet. I only found one. There's a second, which requires you to break into a random apartment for no good reason.
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Date Posted: Oct 21, 2019 @ 11:12am
Posts: 18