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번역 관련 문제 보고
The bottleneck is designed to encourage players to complete all content before entering the endgame which does railroad you. Once you've confronted Ruby, there is no going back and some areas are locked down. If you have completed all of the quests available on the coast, then the roll modifiers will be so high that you will almost certainly have 97% chance to succeed even without investing in Shivers as a skill.
https://steamuserimages-a.akamaihd.net/ugc/761597617773829805/0D15206298D16B52E686435CC3D313DC5309C757/
https://steamuserimages-a.akamaihd.net/ugc/761597617773830115/F5DEB7FCA818D1D76411B7AA3BD26F66DA86B20E/
The positive (+) roll modifiers are even higher if you've resolved the church (I hadn't resolved the church content yet at this savepoint). You also get clothing items naturally through progress that add +3 to Shivers. You can also drink alcohol to raise your PHYS.
This doesn't include the THC thoughts you can use:
The Bow Collector flat +3 shivers, for example.
'The obvious problem with this argument is that after you enter the building, there is an unmissable warning to similar effect before you approach Ruby... and *that* warning does not have even the possibility of an effective progression blocker due to rolling 1/1. IOW, the devs have no problem with the game literally talking to you and warning you about a point of no return even without a skill check.
With a skill check, even a white test... it's possible to be permanently blocked simply by bad rolls, given that 1-1 will fail you even if you have 6 Physique and max out Shivers, and there comes a point where you cannot gain additional rolls.
It's also worth noting that "completing all the quests availableon the coast" requires not arresting the people planning to set up a drug lab (which, arguably, is dereliction of duty), and is gated by the ice cream machine -- which *also* requires a physique check, and can be readily permanently failed even with defrosting and the 'special' tool.
In addition to everything listed in my own post, you can unlock that check (it's a white check) potentially 3 times if you fail by internalising ANY of the thoughts below, all of which you can have discovered at that stage of the game.
Arno Van Eyck How to get:speak to Egg head in the church about making his beat more hardcoreWhile researching: hours, Result: All white checks unlocked, you can spot Arno posters in the environment.
The Insulindian Miracle How to get: Tell Joyce about the Unions ultimate end goal and then listen to her explain how these islands were discoveredWhile researching: hours, Result: All white checks unlocked.
The Litany of Contact MikeHow to get: Talk to the girl by the Tent about Contact Mike (near the Boardwalk, after day 3)Requires a passive Encyclopedia Check of 10+ and possibly a passive physical Instrument check of 10+ afterwards.While researching: 15m, -1 Logic, -1 Conceptualization, -1 DramaResult: All FYS (Physical/Pink) White Checks unlocked
You can also internalise:
The Precarious World
How to get: Pass the Shivers check with the Dice Maker inside the abandoned business building behind the Bookstore.
While researching: 4 hours, All red checks fail
Result: Critical success/failure thresholds lowered by 1
This changes the critical success/fail threshold.
ALL of these thoughts would impact the Shivers check. It is [VISUAL CALCULUS] *impossible* that you would be totally stuck and totally unable to progress further.
They wouldn't change the story, they just would add an alternate route to getting inside.
No, all locked MOTORICS (yellow) checks are unlocked. Unlocking locked checks is also a one-time-only thing for checks locked at the time the thought is internalized (at least based on how Volumetric ♥♥♥♥ Compressor works if you still fail to inspect the body). (Arno Van Eyck is also a really useless Thought.)
Also, picking specific thoughts to bypass checks requires you to know in advance what the thought does when completed. In addition, by that time you are likely to have a full thought cabinet, so you'll need a spare skill point.
Even if that does unlock all white checks everywhere, when does that option appear, because it's not in my list of things to ask about.
[LOGIC] (Easy): (Success) By definition it cannot be impossible, because there are finite sources of XP and so finite skill points, and you can turn down many of the tasks which give bonuses for reasonable reasons (passing the accident victim off to another detective, giving up on helping the cryptozoologists, shutting down the speed lab or failing to open the freezer).
The fact that the game suddenly, without rime or reason just says "oooh, maybe try and do a shivers check to see if you can figure out how to get into this here building," seems completely arbitrary, like the developers just suddenly worried that they hadn't included the skill enough in the game and had to do something to make it feel like a valuable skill (which I think it already were).
The shivers check is neither here nor there, it could have been any skill. But I think they went shivers because you have no particular reason to check out that particular decrepit building, you go with a hunch.
I had 2 in phys. Have 1 clothing giving me +1. Get +7 from stuff (even though I don't begin to understand why I'd have to check for locusts to get there). Put 1 point in shivers in order to help. Failed.
Now whqt I have to do is run around and get BORED until I can try the check again?
Or savescum?
That's just bad design.
Aside from the fact that side quests are usually considered optional, not mandatory content, completing all the quests in the area requires another difficult Physical Instrument check in an otherwise "smart computer guy" quest.
I'm not sure if you're allowed to agree to do some tasks id you've already turned them down. I know you can do that for Evrart's.
(Still no one has a reason why it would be bad for an alternative check. I mean, Sisyphus pointed out that the game does indeed provide an alternate check to the Savoir Faire check for the ladder as a way to get in.)
1. If you fool around you'll always find ways to boost your chances in a check.
2. There are at least other 2 or 3 ways you could try something with different checks
3. Ok it's actually 3 reasons. But as silly as people complain about the clothing system it really is a game changer.
When you reach the shivers wall, the game suddenly forces you to have one skill that you didn't want to use, without warning. The quests you have at this point are partially locked (you can't check the trajectory from the boardwalk because the writers said so, even though you can go there).