Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does unplugging it damage the filament?
Letting the machine defrost is only +2 or so. You still need Soona's multitool to get rid of the massive -10 or 20 penalty you start out with.
There's a thought, The Insulindian Miracle, which you can get for dealing with Evrart enough to find out his plans so that you can tell them to Joyce. She explains the history of how the isola was discovered and you have the thought afterwards. Researching the thought unlocks all white checks in the game.
PHYSICAL INSTRUMENT [Heroic Success] - The ice squeaks beneath the prybar -- you could *swear* you succeeded! -- but the lid simply won't budge.
YOU - What is this...
ICE CREAM MAKER - You see the prybar's metal handle bending, right before your very eyes.