Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By that time I think I've been on the 'missing bait' phase.
Regardless if he is home or not, when I have a key, I should be able to open the damn door.
This will help us investigate and resolve the issue. Many thanks!
Because the entire point of Evrart's request is to intimidate Gary by having him come home to see that his door is unlocked, with no idea who did it. It's an implied threat. If Gary is already at home, that doesn't work. Duh.
If your plan is to be condescending you should make sure that you understand what you're talking about first.
The statement wasn't "I don't see why Gary's absence should affect whether opening the door is an effective and successful threat in line with Evrart's goals" it was "I don't see why Gary's absence should affect the player's ability to open the door to his house."
Gary doesn't change the locks every time he enters his house, right? So the key should still turn in the lock, the door should still open. The consequences would be different, but it doesn't make sense that the door can no longer be opened.