Disco Elysium

Disco Elysium

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cannot complete Union mission greyed out door
Cannot open the basement door for Union, have key and had a circle say someones inside but been trying for two days reading and still cannot open
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Showing 1-15 of 15 comments
kabuum Oct 19, 2019 @ 8:14am 
Same here. I have tried in day and night, have the key. it says its the door that Evart wanted me to open, but the door stays white, no info. Is this a bug?
Dani_ZAUM  [developer] Oct 19, 2019 @ 8:19am 
Hi there have you finished the cryptozoologist quest already?
kabuum Oct 19, 2019 @ 8:36am 
I found the cryptozoologists husband, yes, and do not see the quest in my notes anymore.
fR0z3n.s0u1 Oct 19, 2019 @ 9:22am 
I faced the same problem and just decided to ignore the door.
By that time I think I've been on the 'missing bait' phase.
Last edited by fR0z3n.s0u1; Oct 19, 2019 @ 9:22am
Dani_ZAUM  [developer] Oct 19, 2019 @ 9:28am 
And is Gary still in the Whirling or have you sent him home?
Zarick Oct 19, 2019 @ 9:33am 
I have the same issue and have indeed send him home. I am guessing that it is Gary in there and as such this Task is blocked off now?
Dani_ZAUM  [developer] Oct 19, 2019 @ 9:36am 
That is correct.
kabuum Oct 19, 2019 @ 9:44am 
Gary is standing in the Whirling, not home. Still I can not open door. I take it as a bug/logic issue, since there is absolutely no info.
Regardless if he is home or not, when I have a key, I should be able to open the damn door.
Last edited by kabuum; Oct 19, 2019 @ 9:47am
Dani_ZAUM  [developer] Oct 19, 2019 @ 10:09am 
If you think you have experienced a bug please report it via our bug form -https://docs.google.com/forms/d/13jM0gNPZTh2BmlWFo3y3m89Qv5GXrYfcXXz4T8-9VlU/

This will help us investigate and resolve the issue. Many thanks!
Eucibius Oct 23, 2019 @ 8:11am 
This happened to me as well. If it's not possible to continue, it should at least update the journal log telling me so, not leave it like this. Seems like a bug.
Rivereyes Oct 23, 2019 @ 1:18pm 
Same thing happened here as well. Finished the entire Cryptozoologist quest line, Gary went home. Then picked up the door quest, tried everything, key on the other side, nada, no go. Props on writing the greatest CRPG of all time and space, by the way. I never thought I'd see it in my lifetime, but Torment has been bested at writing. Hats off, gentlemen.
x_equals_speed Oct 23, 2019 @ 1:21pm 
I don't see why Gary's absence should affect the player's ability to open the door to his house. Maybe Everet should be unimpressed that the player took long enough to do it that it had no useful effect, but the door is still physically there with the same physical lock, there's no reason his depature should make the door unopenable.
Stabbey Oct 23, 2019 @ 3:14pm 
Originally posted by x_equals_speed:
I don't see why Gary's absence should affect the player's ability to open the door to his house. Maybe Everet should be unimpressed that the player took long enough to do it that it had no useful effect, but the door is still physically there with the same physical lock, there's no reason his depature should make the door unopenable.

Because the entire point of Evrart's request is to intimidate Gary by having him come home to see that his door is unlocked, with no idea who did it. It's an implied threat. If Gary is already at home, that doesn't work. Duh.
x_equals_speed Oct 24, 2019 @ 7:14am 
Originally posted by Stabbey:
Because the entire point of Evrart's request is to intimidate Gary by having him come home to see that his door is unlocked, with no idea who did it. It's an implied threat. If Gary is already at home, that doesn't work. Duh.

If your plan is to be condescending you should make sure that you understand what you're talking about first.

The statement wasn't "I don't see why Gary's absence should affect whether opening the door is an effective and successful threat in line with Evrart's goals" it was "I don't see why Gary's absence should affect the player's ability to open the door to his house."

Gary doesn't change the locks every time he enters his house, right? So the key should still turn in the lock, the door should still open. The consequences would be different, but it doesn't make sense that the door can no longer be opened.
Rivereyes Oct 24, 2019 @ 9:23am 
Regardless of inner logic, if the quest is 'blocked/broken' in the game, there should be some resolution in the Journal. Otherwise, a player might be driven mad trying out different things to no avail.
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Date Posted: Oct 18, 2019 @ 7:53am
Posts: 15