Disco Elysium

Disco Elysium

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pmpppmmp Oct 18, 2019 @ 7:12am
Actual art degree "conceptualization passives" bonus?
Absolutely loved the game so far, somewhat flummoxed by what the Actual art degree bonus does though?

"conceptualization passives heal +1 morale and give 10+XP"

What is meant by passives edxactly? I had conceptualization check I succeeded pop up in dialogue and that didn't give me anything, same for when I passed a dice roll conceptualization check. Thanks!
Last edited by pmpppmmp; Oct 18, 2019 @ 7:17am
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Showing 1-8 of 8 comments
Clown Reemus Oct 18, 2019 @ 7:35am 
It means those checks that happen by themselves, the ones that pop up with a sound and are usually meaningless. To make short the checks you do not actively press on. Depending on the moment you earned it in-game you might get a lot of exp (about 300exp) for all the checks in the background.
jack_of_tears Oct 18, 2019 @ 7:50am 
The game runs a bunch of Passive checks during dialogue, to determine if you convince people of something minor or reveal a clue, etc. You will often see a check pop up (which you didn't actively roll) with a success or failure after it, while you are talking. If you fail any of these tests which check against your 'Conceptualization' skill, you will heal morale and gain xp; this is a pretty cool benefit, to my mind, as it rewards you for not succeeding.
Last edited by jack_of_tears; Oct 18, 2019 @ 7:51am
pmpppmmp Oct 18, 2019 @ 10:48am 
Thanks for the responses, though seems I still don't quite get it.

Originally posted by Clown Reemus:
It means those checks that happen by themselves, the ones that pop up with a sound and are usually meaningless.

Mhm, if I understand you correctly, that is what I initially expected as well, however I had several of those checks pop up during interactions, and I haven't got any XP/morale from it at all during the few hours I had the thought active.

Unless it's like Jack said, and you get the experience only if you fail? That would make sense for me since I have high conceptualization. Although it would really confuse me as a game mechanic, I mean I would'd think that if someone picks art degree conceptualization is probably one of the stats they specialize in :P
Last edited by pmpppmmp; Oct 18, 2019 @ 11:00am
Du-Vu Oct 18, 2019 @ 11:21am 
I thought Actual Art Degree awarded the Morale/XP for succeeding on passives? There's another thought that awards Health for failing FYS/MOT checks and Morale for failing INT/PSY checks.
Herb Oct 19, 2019 @ 10:51am 
The wording doesn't mention that it needs to be failed. It should be added if that's the case.
War Oct 30, 2019 @ 8:30pm 
I just found that with this though, you can get infinite xp talking with Kim about talking to yourself.
That chat has a conceptualization roll and gives you 10xp everytime, and heals morale =O
McVador Sep 15, 2023 @ 12:56pm 
Well it must have been fixed at some point, because now Actual Art Degree gives 10 XP whenever I SUCCEED a Conceptualization check (not White or Red checks, but the automatic checks in dialog and such).

It actually writes "+10 XP" in the dialog, right before, for example, "CONCEPTUALIZATION [Medium: Success]". SWEET!
Last edited by McVador; Sep 15, 2023 @ 12:59pm
As previously stated by others, passives are the dialogue checks. Those are not related to dice rolls, they just succed or fail if you have the skill level requiered for them. Most of them are a success if you have 4 points on that skill, that´s why cheat saves give you 5-6 in all stats, that provides you with enough points to see all dialogue from all your skills.

As for the though Actual Arts Degree, which is one of the most powerful skills in game, it just vies you +1 morale and 10xp everytime Conceptualization talks, PERIOD. No fail or success of dice rolls like some are mentioning.

Works exactly like the though that gives you exp everytime Encyclopedia speaks, or the one that provides you money everytime you choose an Ultraliberal dialogue choice. If at some point this skill worked differently must have being a bug that was fixxed for the Final Cut, skill works exactly as it should now.
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Date Posted: Oct 18, 2019 @ 7:12am
Posts: 8