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Maybe it is more a question of me not being able to understand the mindset and thought-trains of the actors.
I think maybe that's your problem, this is the kind of language and structure that only native english speakers will 100% understand. There's a lot of heavy metaphors and stuff that won't translate well to someone who doesn't think in English.
You will often make choices in dialogue which narrow your future options, it isn't a lack of choice so much as not seeing which choices will have future consequences in the conversation, as they aren't always evident.
That said, the dialogue likes to play with words. It uses a stylized voice to help indicate which personality quirks, or skills, are directing your dialogue. If you chose to internalize the 'racism' quality, then your thoughts will turn toward racism more often. If you have a history of saying sexist things, you'll see sexist remarks appear more often. At least this is what I have observed.
It also uses a lot of metaphor and allusions to things in our world, some of which you will and some of which you won't be familiar.
And, then, sometimes it's just weird in order to let you be weird - but that can take you some interesting directions as well (for example, I gaslighted some woman into believing her husband was missing, so she'd give me the case and I could feel cool for solving it).
Not to mention, the protagonist has been on a pretty solid drug-addled binge for several months and most of the 'healing' items in the game are drugs. Thus, his thought processes are going to be a bit psychedelic.
Yep.
And you play an alcoholic cop with amnesia in a distorted world. So all the absurd and kind of psychedelic content makes sense to me.
Really? Did he write it in English or did someone translate it for him? Because if he wrote it in English, that's seriously impressive