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You might want to bump up Volition first chance you get. But even then, I went through most of the game with 2 Endurance/Health, and I found a lot more chances to lose Health and a lot more drugs that restored Morale, so it looks doable to me at first glance. There are also thoughts that heal Health/Morale for passing certain checks and failing them, so don't be discouraged. Just understand that skills checks are the real monsters in this game. You fought a troll before leveling up, basically. But that check will still be there for later.
Also, it'd be wise to save every 15 minutes, just in case you run into something unexpected when talking - but frequent quicksaves are a good idea in any game, if you don't want to replay everything from your last Autosave (which happen much less often).
Why is it even allowing you to have only 1 Morale, if you can randomly lose it and get a game over? Lemme guess "Cuz no handholding, hurrdurrdurr" - that's not "no handholding", that's just being silly, forcing the player to restart the entire game, because you wanted to be an edgy gamedev.
If you had read through the stat and skills as you were making your character it implicitly states that endurance grants you health and volition grants you morale. Its not a no handholding situation your just not actually reading the information presented.
It doesn't say that i will start with ONE and literally get a game over in every 2nd conversation. Like, I've talked to 5 people and lost a point 3 times. Sometimes even without a check - just for the lulz of it.
So what's the solution? Oh, right, F5 infront of EVERY npc and interactable object. So immersive, much wow
This has kind of been said, but I think you're referring to the healing items. I don't think these are free heals per day, but are the healing items you've picked up in the game. Nosaphed, and other meds. I don't think you're automatically granted more when the day changes.
You drank so much you can't remember anything, and you can nearly give yourself a heart attack just by reaching for your tie on the fan. This guy's in bad, bad shape. He's going to need some time to recover.
There is no indicator to what does what. Some things that look borderline insane are not harming the protagonist, others just straight up do. Why would it hurt my morale to suggest something supernatural is going on more than to be rejected by the blonde after utterly fumbling the pickup line? Why isn't it hurting my moral yeeting myself into a somebody in a wheelchair? Or walking around picking up empty bottles in my underwear?
It's arbitrary and the player is left to guess. Better example yet of this are the books and boardgames you can buy. Do they do something? Maybe? Maybe not? They cost a ♥♥♥♥♥♥♥, so they should be valuable, right? Maybe? Maybe subverted expectations? Aren't we original and special?
Sorry, I'm too old for childish "gotcha" mechanics that are just there to annoy and force to reload. I don't mind chugging away money in something like Fallout NV or Pathfinder Kingmaker, where I can just make it back, but here it's a valuable resource that apparently just gets wasted on the stuff you buy in the book store. Or maybe it doesn't. Olololol, so random.
Hell, even the skills you level don't do ♥♥♥♥ or are harmful half the time, like with the quiz and your Encyclopedia knowledge, which just gives you wrong answers, despite being at 5.