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How the f*ck do I keep failing this, then?
https://steamcommunity.com/sharedfiles/filedetails/?id=1891332455
idk i think the skll checks arent always 100% above the table, either that or i dont understand the mechanics because i got this result; https://steamcommunity.com/sharedfiles/filedetails/?id=1891336631
and the math seems like i should have passed with my 14 vs the 12 on a check that said it was 42%. felt jipped, so i've treid to scum it 10 times or so now and it hasnt gone, for a 42% percent check it feels like somethings up....
Which still meant that I failed a 92% chance of success despite save scumming. Even X-COM is not this cruel. I'm gonna assume players are meant to fail this specific check, which is a bit of a d*ck move from the devs if true.
I'm talking about the barred up door on Whirling-in-Rags' rooftop. And I did it when Klaasje wasn't around either but the game acted as if she's still there. Now I'm scared I've broke the game's questline or something for going into a place I'm not supposed to. Making a second save just to be safe.
This is handy because it means in the event of a bug they can recreate the exact events that took place despite the "random" nature of the game....
Also randomness is frequently fudged for user experience, dramatic effect, etc.... Your DM/GM will do this and games frequently do it.
I can't say for sure if Disco is doing any of this ... But I would guess that it's doing one or both.
I don't think this is the problem... Because when scumming I get different dice rolls each time. But still fail whether I mathematically beat the check or not. Also I've definitely scummed andpassed a check previously so you CAN save scum in general. But you just plain fail some checks.
Oh God. Just checked and this was my problem. Good thinking. Wish the dice roll breakdown would mention it.
I just knocked out Measurehead at 8%