Disco Elysium

Disco Elysium

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TB Oct 16, 2019 @ 5:43am
How verbose and literary difficult are the dialogs?
Hi,

I am interested in this game but I also wasn't able to finish the first Divinity: Original Sin because of walls of text filled with verbose and boring content. It basically took the dialogs forever before they got to the point.

It also didn't help that the literary English language used in D:OS was quite difficult to understand for a non-native English player.

Can anyone, who played D:OS compare it to this game?

Thank you!
Last edited by TB; Oct 16, 2019 @ 5:45am
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Showing 1-8 of 8 comments
jack_of_tears Oct 16, 2019 @ 5:48am 
Half of the gameplay is just talking to people, there is a ton of dialogue.
Clown Reemus Oct 16, 2019 @ 5:50am 
More harder to visualize, conceptualize and comrehend. Divinity does not deal with concepts as complex as present here.
TB Oct 16, 2019 @ 5:53am 
The concepts are not the problem, I believe. If I can understand the language describing the concepts, I can, hopefully, understand the concepts. My original question was basically about the filler in text and use of difficult, literary language full of special words (old English sentence forms, long and complex sentences etc.).
Last edited by TB; Oct 16, 2019 @ 5:56am
Fenix-Venix Oct 16, 2019 @ 5:55am 
Text is VERY good, unlike in PoE or Tyranny or Numazuma if that's what you ask.
It's kind of difficult but easier then in Sunless Sea for example.
Last edited by Fenix-Venix; Oct 16, 2019 @ 5:55am
CrumbleCat Oct 16, 2019 @ 5:56am 
Here you are typing better than a native american. I think you need to have more faith in yourself. :P Me saying that as a foreigner.

But of course, some games just have the most boring exposition dumps. From what I've heard, Disco stays interesting throughout. It also seems to have a great sense of humor, to keep it freeesshhh.
TB Oct 16, 2019 @ 5:58am 
Originally posted by Fenix-Venix:
Text is VERY good, unlike in PoE or Tyranny or Numazuma if that's what you ask.
It's kind of difficult but easier then in Sunless Sea for example.

I am sorry, I haven't played the titles you mentioned.

Basically I can understand complex concepts in simple, or let's say not super complex, language. Does that make sense?
TB Oct 16, 2019 @ 5:59am 
Originally posted by MasterCrumble:
Here you are typing better than a native american. I think you need to have more faith in yourself. :P Me saying that as a foreigner.

But of course, some games just have the most boring exposition dumps. From what I've heard, Disco stays interesting throughout. It also seems to have a great sense of humor, to keep it freeesshhh.

Yes! The boring exposition dumps are definitely a part of the reason I didn't finish D:OS.
iCanTucan Oct 16, 2019 @ 6:00am 
Originally posted by TB:
The concepts are not the problem, I believe. If I can understand the language describing the concepts, I can, hopefully, understand the concepts. My original question was basically about the filler in texts and use of difficult, literary language full of special words (old English sentence forms etc.).

I'm low-mid C1, and I can fairly easily understand the game - have to look into a dictionary for a few particular words, but overall it's very acceptable for me. I've played D:OS, but it was ages ago - I'd say this game uses more advanced English than Divinity Original Sin 2, if that's any help.
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Date Posted: Oct 16, 2019 @ 5:43am
Posts: 8